Clouds looks fantastic, fog looks bad IMO. It's the way it follows my mouse movements that ruins it for me. Wish there was a separate version, but oh well.
If you're running into "that bug" with the clouds that look like a square hole is carved out of them - it's the fault of the file skyrimcloudslower04.dds
You can either delete it or, if your mod manager allows it, disable that specific file. Because of the way overrides work, the game will just use the default clouds for the one bugged texture, without affecting the rest of the changes the mod makes. You shouldn't notice it at all.
"Before you start, edit your My Games/Fallout4/Fallout.ini and make sure the following line contains atleast this: sResourceDataDirsFinal=STRINGS\, TEXTURES\"
Am I still need to do this in 2023? Nothibg has changed?
One thing that has changed is that one no longer needs all the paths after the string, so you can leave everything after = blank. Like just sResourceDataDirsFinal=
Putting in the paths and not just for textures and strings still works but will make the game load up slower afaik.
This completely fixed all of my weird sky and cloud issues, thank you for making this! and incase anyone wants to know, works great with NAC X, sunlight alignment tweaks, night time godrays, and godrays fixed for NAC X
My experience, with Vivid Weathers + Radiant Cloud's "Fog" on, enemy will have significant godlike advantage during the fog because its thicker only on your screen. so delete all the fog files from this mod and use Vivid Weather's base fog only. try not to stack these two
Had this bug in Vanilla weather. The problematic texture is skyrimcloudslower04.dds. Simply removing that texture fixes it. Easiest to see the issue with fw 15e. While most weathers specify this texture in the weather record, most of the time the layer gets disabled, so it is rarely seen, and in custom weather mods may be seen more or less.
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Search the page for "Radiant" until it comes up. There may be more patches down the road. Hope it helps.
You can either delete it or, if your mod manager allows it, disable that specific file. Because of the way overrides work, the game will just use the default clouds for the one bugged texture, without affecting the rest of the changes the mod makes. You shouldn't notice it at all.
Am I still need to do this in 2023? Nothibg has changed?
Like just sResourceDataDirsFinal=
Putting in the paths and not just for textures and strings still works but will make the game load up slower afaik.
So i just packed it into BA2 and problem solved xD.
When you say "godrays fixed for NAC X", you mean "NAC X Fog Godray Tweaks" or "NAC X Water LOD God Rays Fix and Enhancements"? (or both, or another?)
so delete all the fog files from this mod and use Vivid Weather's base fog only. try not to stack these two
https://imgur.com/a/FNne18I