Fallout 4

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Martin Toms

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Morgosus

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21 comments

  1. vvk78
    vvk78
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    I think this huge hulking Behemoth is an interesting experiment as a bodyguard, but I feel he would be better suited as a patrolling sentry to protect the player's settlement rather than a wandering companion (primarily because he may get stuck in doorways & interiors, and because the ground shakes with his every footstep, so it would become annoying to walk/run alongside him). So I have 2 requests:
    1. Please provide an optional version of this mod where the behemoth is smaller (e.g., size of a supermutant) and does not shake the ground.
    2. Please make another mod whether such behemoths can be hired and placed on sentry/patrol duty for the player's settlements.
    1. Cthulu3141
      Cthulu3141
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      You can already have him patrol a settlement. Send him to a settlement, then in the settlement, build 3 guard posts and assign him to 1. He will patrol between the 3.
  2. HystSh0ck
    HystSh0ck
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    Hey do you think you could also add this mod to Bethesda website, I'm an Xbox user and can't find any mod like it.
  3. xnathan55
    xnathan55
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    Nevermind i found him must killed him first playthrough
  4. nng88
    nng88
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    how do i actually make him follow me? he's attacking the settlers at the farm and i can't talk to him either
    1. Morgosus
      Morgosus
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      That shouldn't be happening, I suspect something is messing with the mod
    2. Leon979
      Leon979
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      I point to the face and you get the interaction menu if you don't point to the face you don't get it.
  5. RusMarine85
    RusMarine85
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    If you want to use a behemoth with AAF animations: THIS IS A BAD IDEA.I don’t know how the author made him a companion, he must have taken the parameters of another race. But in the end, the AAF does not identify it as a "behemoth" and does not start the animation. )))))))))))))))))
    1. Morgosus
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      Actually, he is made using a Behemoth race. Most creature companion mods that use a race that doesn't "speak" by default will be incompatible with AAF unless they're made with AAF compatibility in mind or have a patch, due to the fundamentals of how races work.
  6. Tigertank0506
    Tigertank0506
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    will you add space sentry bot as companion ?
  7. Leon979
    Leon979
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    It is very good the mod but after a while it ends up tiring the fact that all the time this shaking by the steps of the giant, it is something obvious but it would still be great if that could be removed or if you could put a skin similar to behemoth capital wasteland
    1. Morgosus
      Morgosus
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      Could be removed quite easily, but then it wouldn't be a genuine generic behemoth... but I'll think about making an alternate version.
  8. mischna
    mischna
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    If you use him as a settler, won't he need a bed like other settlers?
    1. Morgosus
      Morgosus
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      Technically yes, since I classify him as a super mutant (which he is).
    2. zaphroth
      zaphroth
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      Could the scale command be used on him to make him maybe a wee bit taller than normal SM but retain its attributes after all the scaling would just be cosmetic. 
    3. Morgosus
      Morgosus
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      In theory, yeah. Just do a number over 1
  9. cubbyman1
    cubbyman1
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    it would be cool if this behemoth was the milk of human kindness super mutant lol. 
    obviously it wouldn't work all that well as he starts in that cage and all lol.

    anyway i see a lot of recruit as settler mods but not many companion mods, so i'm glad to see someone actually making it happen lol.
  10. ElsnerMichael
    ElsnerMichael
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    Woah! Dude! Awesome idea. What's his name? Can you climb up on his shoulders and ride? How cool would that be?