Fallout 4
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Exoclyps

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104 comments

  1. BurnSixSixSix
    BurnSixSixSix
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    Since the AIO is hidden right now and I have to, for the time being, use the Rebuild Sanctuary Standalone should I remove this from the mods I am using until the AIO is up and working again? I was hoping to have at least Sanctuary working before I started a new game, but I really only know enough about modding to follow guides and hope I don't add too much for it to be stable, not that it was ever stable without community mods.
    1. Exoclyps
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      Standalone has their own roads fix from what I'm aware. And this one only works for the AIO.

      Will update once they release their new AIO I think.
    2. BurnSixSixSix
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      Thank you.
  2. 00TheWinterKing00
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    What should the LO look like with this update? And... what changes between this and the older version?
    1. Exoclyps
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      Outside new PreCombines that should hopefully make a few stuff that went under the radar last time scrapable I did also add a few more stuff to my "dirt toggle". In general not a lot, but doing a pass on updating all my PreCombines right now as PRP 74 is "done", so figured I'd do it.
    2. 00TheWinterKing00
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      So... the new version requires PRP?

      As, in my experience, the only version only worked with Precombines loaded after the Sanctuary Rebuild Pecombines. Unless they're separate plugins, in which case it might be fine?

      Sorry, just trying to cover all bases and such.
    3. Exoclyps
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      It doesn't. I use a "Full Cluster" method. Which means it'll work for both PRP or vanilla.
  3. WolfPack141
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    its not working i installed all the mods as required still nothing would i start a new game for it to work
    1. Exoclyps
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      Nothing? As per the Rebuild AIO page, you might have to leave the area and come back. Preferably going to an interior once.
    2. WolfPack141
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      ok 
    3. WolfPack141
      WolfPack141
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      now i get it after i install the aio mod leave sanctuary and then come back 
  4. mlandstreet
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    What does the update do with the 2.3 standalone version that apparently includes road repair?
    1. Exoclyps
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      Must have missed that part. Well, seems using my repair for the standalone is not needed then xD
    2. mlandstreet
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      It has only been out for a few days.

      I used AIO on my current playthrough. I have not tried the new version.

      Some of your clean up may still be useful.
    3. Exoclyps
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      Since I didn't really test for the roads on the Standalone I decided to just archive it rather. If it works without my patch I think that's probably better in the end.
  5. KillSwitch072
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    Would this work with the standalone version of Rebuild Sanctuary? If so that would be cool.
    1. IdleWanderers
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      +1 Same question for me. I have Rebuild Sanctuary, but not the AIO. 
    2. Inteligent
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      Why it shouldn't? AIO and standalone contain exactly the same scripts and assets about the Sanctuary.
    3. deleted185924865
      deleted185924865
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      Maybe a different previsbine build. I dunno. 
    4. Exoclyps
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      Both files, especially PreVis build reference stuff from the AIO so would need to generate unique PreVis for that.

      I'll get back to it, but just have a bit too many stuff in the air atm so would have to be early next week before I can circle back to that as I'd have to go grab the master files and stuff.
    5. mlandstreet
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      I would download the Rebuild Sanctuary version in a heartbeat.
    6. Exoclyps
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      Since nothing that needs fixing haven't come up in a while, I suppose I can look into making a Sanctuary Standalone version. 
    7. KillSwitch072
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      @Exoclyps: Would be greatly appreciated ;-)
    8. mlandstreet
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      Thank you
    9. ESmite
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      Doesn't seem to work for me and the Stand Alone Rebuild.  Using Mo2, getting "Missing Masters" error.  Previs file conflicts with the StandAlone Sanctuary Install also.  Disabling this Privis eliminates that particular conflict.
      Mo2 Detailed error:
      The masters for some plugins (esp/esl/esm) are not enabled.
      The game will crash unless you install and enable the following plugins: [table]Master
      Required By
      AUR_Rebuild_AIO_Pt01.esp
      Rebuild_SanctuaryRoads.esp

      Thank you for this mod... hope you get time to do a Stand Alone compatible version... would be pretty cool.
    10. legendman46
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      @Exoclyps Any updates on this?
    11. zelldralsoni
      zelldralsoni
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      +1 !!! AIO is a bit of a no go since there are a ton of Red Rocket, Castle, etc mods out there that conflict. 
      A sanctuary version would be much appreciated. Surprised it didn't happen sooner.

      Edit: also I found the AIO's PRP patch force regenerates the sanctuary bridge, which is no bueno. A ton of sanctuary bridge mods out there that are better than the wooden trash :)
    12. Cicer0TheKeeper
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      [Deleted]
    13. Exoclyps
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      Took me a while, but finally got around to releasing a standalone version!
  6. MP2UZI
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    Is it safe to install this mod during mid-gameplay?
    1. Exoclyps
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      Yup! Might have to leave the area (like far away, preferably visit an interior somewhere) then come back for it to work, but other than that all good.
  7. 00TheWinterKing00
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    So, I'm finding that with both the Previs for this and the AIO installed (I forgot the AIO Previs initially), I'm now unable to scrap a lot of the stuff on the roads I was able to previously, and a lot of the dirt and grass is now unscrappable. And when I attempt to repair the roads, the old busted pieces don't disappear.

    For Previs stuff, the only other mods I have that alter Previs are ones that alter them for new settlements in locations that are very distant from Sanctuary, or in another worldspace entirely.

    Update: I have tried putting the PRrevis for this both before and after the Previs for the AIO, and it still refuses to work. I swear the only time it worked as intended was when the AIO Previs was not installed/enabled, so I may just diable the AIO Previs to repair the road, then re-enable it after and hope for the best.

    Solved: Was a Plugin LO issue.
  8. Morten4130
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    Edit: (I tried to make a new save as well, and didn't work)
    So clearly I am doing something wrong here.
    Though it works as it should, I believe? -I do not have any crashes when I repair the roads and houses, it is all fine, but the roads are not 100% fixed..
    there are still gaps in the sidewalk, and few places with the roads where it gaps. - I have checked my load order, and seems to be correct.

    So what am I doing wrong? or is the mod like this, with gaps and messed up sidewalks ?
    I hope someone can help me out.
    Thx
  9. CruduxCru0
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    *faints* this is... this is just too much. Thanks mate !
    1. Exoclyps
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      Hope it satisfy :D
    2. CruduxCru0
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      Well I don't know what it is, but it crashes the absolute *poop* out of my game: 10 seconds of gameplay, then crash, like clockwork.

      For a moment I thought I had hit another esl/esm or ba2 limit (I have a bajillion mods on that current playthrough, what with the new buffout 4 version supposedly bypassing Ba2 limits) but I tried enabling SS2 chapter 3 and another quest mod I had downloaded but not currently activated and the game ran flawlessly for a couple minutes...

      Maybe it doesnt play well with scrap everything ?
    3. Exoclyps
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      First make sure you got all the files.

      You'll need all these:
      AUR_Rebuild_Shared.esp
      AUR_Rebuild_AIO_Pt01.esp

      Rebuild_SanctuaryRoads.esp

      AUR_Rebuild_AIO_Pt01_PRP.esp //Or
       AUR_Rebuild_AIO_Pt01_Previs.esp

      Rebuild_SanctuaryRoads_PreVis.esp
    4. CruduxCru0
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      Oh alright... I didnt install the previs for the AIO, never felt the need for it and I'm always afraid it's going to conflict with Scrap everything. I'll give it a shot, thanks.
    5. Exoclyps
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      Technically you could skip the PreVis stuff from this mod if you're using Scrap Everything and just load that after this and the AIO.

      Even if I'd generally advice against using Scrap Everything, but that's another story.
    6. CruduxCru0
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      I tried not installing your previs file but it crashed anyway.

      As for scrap everything... I know it's got a bad rep, but I personally never got any big issues with it. Also I tried playing without it and... I just can't lol... I see these piles of trash everywhere and they just... gotta go ! Buncha slob settlers... have some freaking pride.
    7. Exoclyps
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      Do you have Buffout 4 installed? It'd give you a crashlog.

      Btw, you're using the AIO or the Standalone?
    8. CruduxCru0
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      So I installed the previs AIO and roads and everything works and I don't see anything that has... uh... broken in the process... Fingers crossed !
    9. CruduxCru0
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      Man it's so cathartic seeing these bloody roads finally fixed up... Thanks again man... hope I didn't break my game in the process haha !
    10. justcallmedots
      justcallmedots
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      use place everywhere insert button function instead of scrap everything. at least that one doesn't have issues with previs. with that you can replace scrap everything
    11. CruduxCru0
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      @justcallmedots I also use it to be honest haha. However it doesnt really let you scrap all that much...
    12. warriorpoetex
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      Scrap Everything is awesome. Barely a dent in FPS loss. Unless you are running a sub 1080ti- then it may hurt a little. Honestly, an overburdened ENB causes more FPS damage heh ... 
  10. ThaumicDream
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    So uhh, for some reason the fireplace and the glass door (the one lying on the ground on the area for the car) can't be scrapped anymore, as in, they have literally reappeared despite being scrapped previously
    1. Cheems97
      Cheems97
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      .