56 comments

  1. Qrsr
    Qrsr
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    This mod was created for Dark Commonwealth.
    Notes:
    - Planned: Support for Climbable Ladders by neeher
  2. BlazeStryker
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    This is immersion done right. (If it means less crashing in Trinity Tower, all the better!)
    1. Qrsr
      Qrsr
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      Chances are PC will crash to ground but thats it :)
  3. Zeitkrieg420
    Zeitkrieg420
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    Brilliant idea and an excellent way to improve immersion. Will be keeping my eye on this for the ladder support. Thanks for your hard work!
    1. Qrsr
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      Thanks for the feedback. I will ask neeher if he can help adding rope climbing animations at some point.
  4. 2gtandknives
    2gtandknives
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    Can this be done by adding animated climbable ladders by neheer (https://www.nexusmods.com/fallout4/mods/64868), and somehow keep the transition instead of a teleport/fade to black?

    EDIT: So basically the doors have some power and the shaft is a transfer sell, with a climbable ladder.
    1. Qrsr
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      Hmm better, leave it without that stupid starfield pseudo transfer space cell and add the ladder to the pipes and cables ... ;)
    2. 2gtandknives
      2gtandknives
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      I mean both. PC walks into the shaft. They have ladders up to a ledge, where they need to climb around, maybe jump. Behind the scenes, half-way up, the cell transfers. This gives the illusion that the transition is seamless.

      The seamless transfer - or lack thereof - makes the difference between FAllotu, Starfield, and more modern games (even GTAV).  Powered elevators don't make sense, but at least it saves a load screen.

      I was thinking that a system could be created wherein anytime a player goes from exterior to interior or vice versa, Instead of a load screen, an image of the door just after the PC went through. 
    3. Qrsr
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      Good ideas.

      We need to do some ingame test. When i have the time i will add the ladders and play around with the animations.

      What i can also think of is to add some ropes, and an invisible transition marker (fake door) to elevate.
  5. mateusmarcone
    mateusmarcone
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    Hi, I have one simple question: In this mod's current state, is it possible to access all the edited areas without resorting to power armor or jetpacks?

    Also: Would you allow a port to be made to xbox with all the credits and accolades?

    Thanks!
    1. Qrsr
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      I will add a neheer ladder version soon
  6. MrZombieBrain
    MrZombieBrain
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    ,
  7. drevviken
    drevviken
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    What's keeping me from installing this at this point is I almost never play with PA. It's a hard bargain if the only way to proceed with certain quests is with PA.
    1. Qrsr
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      Which quest are you fearing?
    2. drevviken
      drevviken
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      I have no idea :'D I' m slightly drunk atm. I'm just remembering quests being dependent on you being able to reach certain floors etc. Just thinking there should be a method regardless of PA in all cases. I love this mod though because I abhor the everythingispowered logic applied to the whole game. When I'm able, I'll play Dark Commonwealth. 
    3. Qrsr
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      I recommend to play the mod in its current state. There are very few cases where floors cannot be reached ...
  8. drevviken
    drevviken
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    Same thing bothers me with terminals. If the area is completely abandoned they should all be dead and you might have the possibility to repair them with science skills buI I just hate that there's functional ones around every corner. 
    1. Qrsr
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      Yes. I remember doing it in Dark Commonwealth, almost all the terminals are gone. I can however release a plugin with terminals changes only.
    2. drevviken
      drevviken
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      That would be fantastic. 
  9. mateusmarcone
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    I truly wish we get a final version of this mod sometime since I absolutely love it, but I also dont play with power armor, rendering many locations unacessible (ex. Boylston club). I would need a stairs or rope implementation of some sort, preferably one that doesnt rely on scripts and keep things simple.
    1. Qrsr
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      Yes we will have a final version soon. What i need is a list of locations where you will want to see a rope, ladder, makeshift elevator workaround to elevate.
    2. mateusmarcone
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      Im not familiar with all locations, but I do know of a few: boylston club, arcjet systems and the water pump station near graygarden.
    3. Qrsr
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      All of these 3 will not see a ladder. Im curious if i ever been able to add an activator with a quest which requires a certain item to unlock a door transition. Alternatively, i could add some kind of rope attachment point, which works similar to a door sequence, technically is a locked door, which can be unlocked by key (rope) which in turn will force a door transition (teleportation) to the upper/lower level.
    4. mateusmarcone
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      Im a fan of the simple activator, like a static rope object that just teleport me to the other end. I dont really mind having animations for this stuff, but anything's better than an actual elevator.
    5. Qrsr
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      Ok. Do we have some kind of Perk, or Stat check ingame for any vanilla activator or else? I could then copy the script to the new activator.
    6. mateusmarcone
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      You mean like, a suggestion of a perk to be able to use the activators? Havent really thought about it. Maybe simply being able to craft a misc item called "rope" in the chembench would be sufficient for immersion purposes.

      Then again, Im not sure if thats what you mean.
    7. Qrsr
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      Yes something like this. The activator (rope) can only be used with an appropiate perk. Its high priority now in my book.
    8. mateusmarcone
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      awesome! You're one of the greats. Keep it up! (:
  10. zlostnypopolnik
    zlostnypopolnik
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    I got to the Weston water treatment plant yesterday. I opened the elevator and looked into the shaft. To jump or not to jump, that is the question. I had one more level to activate so I jumped in and bam, I couldn't open the door. I looked up from where Heather and the dog were looking at me. With the Dark Commonwealth mod, I didn't even know what kind of lock was there, which is realistic, so I just prayed that activating the next level of Locksmith perk would be enough for me. Guess what happened. I love mods like this and this one is one of the most realistic on Nexus.
    1. Qrsr
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      Rip ⚱️
  11. FoxiShandris
    FoxiShandris
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    Hope this mod is still being worked on :)
    1. Qrsr
      Qrsr
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      of course ;)
      it is a major mechanic in DC, but i need todo some more testing, since currently the vanilla elevator group has been moved and replaced by non-interactable statics. the game can be tricked to use the vanilla objects without letting PC to interact with them.