Fallout 4
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JanuarySnow

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bobrobbow

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20 comments

  1. MBurlingame
    MBurlingame
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    • 2 kudos
  2. BlazeStryker
    BlazeStryker
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    A fine project. A needed project if you romance Piper "Baby Cages" Wright, come to that!
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    "When I was just a little girl I thought those old shopping carts were baby cages. Let me tell you; Nat did not appreciate that."
  3. cubbyman1
    cubbyman1
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    now that's some damn good Jank! lol.
    at first i thought before seeing the jpg image on the page, i thought that it would be a robot companion that looks like a grocery cart that would follow you, but this also works lol. 
  4. Bersark93
    Bersark93
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    Trolley/carts in game are movable (but they're so jumpy so no good for items) so this is a neat solution, I see it says it's treated as a container but i'm wondering if items actually display in the cart or only as a container? alternatively could it be set up like the displays we can build in the workshop but as a cart so we could display items

    This is still neat though amazing what sorts of mods people are coming up with lately :D
    1. bobrobbow
      bobrobbow
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      Having it dynamically display the items would be amazing but would require much better knowledge of meshes etc than ive got.

      What I have got though is a slightly different model with a duffel bag inside the cart mesh, that will switch to this model when you activate the cart, as a bit of a visual signifier that this is currently being used as storage, - ill add this switch to the next version I update

      ( even though all carts are currently linked to the same storage anyways lol )
    2. Qrsr
      Qrsr
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      Maybe add different "load stages" which change appearance based on weight and/or value and/or type (keyword) stored in the shopping cart? E.g.


      • Stage, small, cigar box, tin can, bottles, ...
      • Stage, medium, kickball, lunchbox, vase, pelt, ...
      • Stage, large, ...
      • full
      • item mod, storage units on left, right, front, back?
    3. globefish23
      globefish23
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      Maybe add different "load stages" which change appearance

      These load stages should be cumulative, so it looks like you're packing more and more stuff into the shopping cart.
      And at some stage it should definitely include  the classic junk that everyone picks up:

      • desk fans
      • duct tape
      • pre-war money
      • hot plates
    4. Qrsr
      Qrsr
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      +1, the pack brahmin can be used as a good reference from my point of view.
      
    5. bobrobbow
      bobrobbow
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      Id love to do something like this, but when it comes to textures/meshes/animation, im clueless, im just a moderately piss-poor coder instead :D

      If someone feels they could do something like this, and wants to contribute please get in touch with me!

      ( I think the best way would be to simply have x different versions of the cart activator, then swap them in/out as required when its spawned/despawned from being a "weapon", or when triggered from items being put in its container - so not much extra code needed, but a lot of mesh editing required. )
    6. Qrsr
      Qrsr
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      Well if its as simple as creating flora NIFs then you should play around with it. Have a look:



      Its technically the same with the NiNode for flora.
  5. antistar
    antistar
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    Anything that makes Fallout 4 more like Cataclysm DDA is alright in my book.

    (My pet name for CDDA is "Shopping Trolleys of the Apocalypse".)
    1. Qrsr
      Qrsr
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      +1, best game in existence
  6. steviex34
    steviex34
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    Thank you so much! Ever since i first went to Super duper mart in Fallout 3 few years ago, i wanted my wastelander to shop in style. Finally that dream came true...
  7. NaliSeed
    NaliSeed
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    I think these can kill you sometimes just by touching them, just like cars 🚙 💀
  8. bobrobbow
    bobrobbow
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    I was stupid and didnt filter out other weapons on the "onsheath" event, so it duplicated a cart object into the world whenever a weapon was sheathed.

    Ive fixed that now in 0.95
  9. FRIENDMYFRIEND
    FRIENDMYFRIEND
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    HOBO?  JUNK IS HEAVY MAN.  IT'S MORE LIKE CONVENIENT  WASTELAND PICKING.  LOL  :-)=
  10. Jazzfrezi
    Jazzfrezi
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    Never knew I needed this til I saw this mod