Fallout 4
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Created by

JanuarySnow

Uploaded by

bobrobbow

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Safe to use

About this mod

This mod replaces all shopping carts in the world with custom activators, that you can choose to "wield" and push around, and store your items inside its container. Perfect for the Hobo scavenger life!

Requirements
Permissions and credits
Changelogs
Requires Base Object Swapper!!!

Current jank level - around 60%

Approach any shopping cart, activate it, choose to access its inventory or push it around.

When you select push - you "wield" it , so you cant use other weapons, and it is pushed around in front of you like its a weapon,
You can hear the shopping cart sounds, and the more weight inside the cart, the more it slows you down, as soon as you holster it, or select a different weapon,
the shopping cart activator is spawned back into the world.

Now there is a slightly more immersive method of carting your loot around the world.

The shopping cart mesh I cant get to line up perfectly with the player, the animation I use from the gatling laser, as that was the closest I could find.
The container is shared between all carts you access - because I didnt want to run the risk of the player losing their unique cart and all their items, and also because having a unique container per cart is probably not possible with just Papyrus ( also cant have containers be physics enabled objects like movable statics  I dont think )

I have no idea about F4VR compatibility, Base Object Swapper requires F4SE, so no console compatibility.

There may be possibility to make a Xbox compatible version by using Synthesis to replace all static carts with the activators but ill look into that if there is call for it.

I would gladly welcome anyone to contribute a better animation for this proof of concept - something with the players hands in front of them grasping the cart bar would be great!




COMPATIBILITY:

Pretty much everything id guess.

If you use simple impact mod, add

 
"js_cart_loot.esp": {
    "0x004D31": {
      "ShakeDuration": 0.0,
      "ShakeStrength": 0.0,
      "FXStrength": 0.0
    }
  }

To its SimpleImpactCustom.json so your shopping cart dosnt make the screen shake when you try and fire it.