Does this mod allow npcs to maintain the conversations they sometimes have with each other? I moved Supervisor Greene, White, and Brown to Red Rocket, but they don't seem to be talking to each other at all.
Being able to move the fixed settlers is fantastic. I'd love to move the settlers at Tenpines Bluff. I am concerned this breaks quests in some way. I'm sure you tested this but I have to be curious anyway. I brought this idea up in a Discord and was told it wouldn't be good to do so I left it.
This does break it. I was not able to move them with this mod, but I could assign them to caravan. Then I loaded and unloaded the mod and was able to move Jeremy. On my way to find the sister, I found her back at home, I was no longer assigned to the workbench, and she had another quest, the one were he is kidnapped. I rescued him, went back to the bluff, turned the quest in, Jeremy no place to be found. was able to get assigned to workshop again, but could not move the sister still, saved reloaded mod, went back in now I am not assigned again and she does not have a quest, no sign of the brother.
do you think you could add in this addition to your subversion fixes mod?
Institute Ending Synth Shaun Speaking to the Synth Shaun after completing an Institute playthrough will allow you to move him to any settlement of your choosing, just as you can with the other endings. He will then relay to CIT Ruins and make his way to the settlement you assigned him to. You can now also trade with him!
Добрый день! Я немного не понял, мод только для торговцев 4 уровня и именных ванильных поселенцев? Работает ли мод с «туземцами», присутствующими в локациях? Например, с детьми в Somerville Place или неигровыми персонажами в Warwick Homestead и подобных местах?
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Institute Ending Synth Shaun
Speaking to the Synth Shaun after completing an Institute playthrough will allow you to move him to any settlement of your choosing, just as you can with the other endings. He will then relay to CIT Ruins and make his way to the settlement you assigned him to. You can now also trade with him!
I may have to break my current savegame just to try this out.
Or maybe at least load it up & see what conflicts in xEdit?
I prolly should stop breaking things.