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Zzyxzz

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Zzyxzz

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79 comments

  1. xKEJWIIx
    xKEJWIIx
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    does this work with power armor?

    I'm looking for a mod that would make only deathclaws/behemoths able to cause knockback player after their attacks
  2. Denixerianer
    Denixerianer
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    is this compatible with this melee hold block? 
    https://www.nexusmods.com/fallout4/mods/82059
    1. Qeppy
      Qeppy
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      +1
  3. LostJuice
    LostJuice
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    Could I make certain boss human npcs attacks unlockable by adding the BlockingOverhaul_Absorb0 keyword to them?
  4. pokezee
    pokezee
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    How do i access this mod in game... I have no way of getting to the customisation screen for thsi mod. I have it all installed but have 0 way of accesing it its there but where? is it in Misc? setting? where is it 

    Please i need help :)
  5. HerGuardian427
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    Hello! I love the mod. :D However, I want to request a minor tweak beyond my skill. I would *love* if a setting could be attached to the AP Cost thresholds.

    The setting:  For example, if you happen to have enough AP, you can block 100% damage from a Super Mutant! But if you do not have enough AP then you only block 50% damage. This would allow a skilled melee fighter to manage AP and timing, and at least fend off a Super Mutant if they were skilled enough, while still making them significantly more deadly than other combatants.

    The same would apply for all other tiers as well!
  6. drumtilt
    drumtilt
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    I've noticed this and quite a few other recent Zzyxzz mods that could be ESL/ESPFE are not. Since Zzyxzz has been around for a long time and made ESL/ESPFE mods before, I'm wondering if there's a reason why these new, tiny plugins are flagged to use full ESP slots?
    1. ArcanicVoid
      ArcanicVoid
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      Probably an oversight or some reasoning that they believe they have to, but it's not necessary. I commented on their Grenade Timer Overhaul mod as well, as they assumed Game Setting record changes require a full ESP, but can be any plugin type and still works just fine... In the words of Todd Howard: "It Just Works"
  7. Rawr40k
    Rawr40k
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    Does need to be updated for 1.10.984?
    1. UberMcTuber
      UberMcTuber
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      did you ever find out if it works
    2. Rawr40k
      Rawr40k
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      No, I ended up not using it.
    3. Fygee
      Fygee
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      Relies on RobCo Patcher which as of this post is not updated for the NG patch.
    4. zeons3
      zeons3
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      Robco Patcher is updated now and works (using it myself)
    5. Rawr40k
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      zeons3 no it doesn't because robco patcher, while it was updated, does not work for 1.10.984. Look at the changelog and look at the sticky post.
  8. Is there a possibility to make blocking in fallout 4 much like in the older games? Like you can hold your melee weapon to block but gradually drains your AP
    1. SteveJobsLigma
      SteveJobsLigma
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      i second, 3rd, and 4th this, fallout 4's timed blocking is horrible and the iframes don't even start until the block animation is halfway done. I hate the riot shield mod because it's also horrible.

      People have the capacity to actually fix Fallout 4's dogshit melee combat but they keep making the wrong mods.

      Fix.

      Timed.

      Blocking.
    2. Fushigirsu77
      Fushigirsu77
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      I figure this would be harder to do but I agree, I prefer the skyrim simple blocking system than the weird forced time block, if possible.
    3. 1001Chances
      1001Chances
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      TIMED BLOCKING WITH FANCY BLOCKING ANIMATION STYLES
    4. Ausarq23
      Ausarq23
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      yes thank you why the HELL did Bethesda decide forcing timed blocks was a good idea and why are modders not fixing it?
    5. Zzyxzz
      Zzyxzz
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      I have no experience with animating etc. So this is something, I currently can not do.
      I hope that this mod is a encouragement for other authors to finally give melee in Fallout 4 more love.The biggest issue is now gone and we can have a fluent melee combat experience.
    6. Ausarq23
      Ausarq23
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      hopefully yes
    7. TANTRUM27X0
      TANTRUM27X0
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      THIS! 1000 times this! Please for the love of all that is good in gaming do this. Hold block to block. Why would this not be a thing. A timed blocked should be rewarded.

      If I hold block I should continue to block. I dont even think it needs to drain AP. It dosent in real life. Holding a weapon in an aggressive or defensive stance takes the same energy. Its only the act of attacking or blocking that is a large exertion of energy.

      A timed block however, Thats a parry! Maybe it stuns the enemy, draines more of their AP or even uses less of your AP to block. Either way Bethesda really dropped the ball on this.

      Zzyxzz, Thank you for your mod. It is a step in the right direction and a nice improvement from vanilla. I hope others may see this and work on doing what Bethesda should have from the start.
    8. bobthesnail23
      bobthesnail23
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      It exists in a mod and it's predecessor called something like "The Real solution to melee combat" but it's bundled with a bunch of other features that I personally don't care for. 

      I wish it could be made as a standalone part. 
  9. WithyDragoon304
    WithyDragoon304
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    this mod effectively makes fo4's "block" (its a parry) system even more unbearable and annoying to use. 
    1. Zzyxzz
      Zzyxzz
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      So you like to parry Deathclaw attacks? Or what are your arguments?
  10. vvch
    vvch
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    Hello sir, I love your take on the blocking system! Fallout really needed to be refreshed about it.
    I was wondering if you ever thought about adding a framework that would allow rifles to block as well ? 
    been looking around for a mod like this recently and I was surprised to see no one has ever considered the idea!
    Anyway, thanks for the work ! Have a good day!