Fallout 4
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Zzyxzz

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65 comments

  1. leotheEliteMajor117
    leotheEliteMajor117
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    Is there a possibility to make blocking in fallout 4 much like in the older games? Like you can hold your melee weapon to block but gradually drains your AP
    1. SteveJobsLigma
      SteveJobsLigma
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      i second, 3rd, and 4th this, fallout 4's timed blocking is horrible and the iframes don't even start until the block animation is halfway done. I hate the riot shield mod because it's also horrible.

      People have the capacity to actually fix Fallout 4's dogshit melee combat but they keep making the wrong mods.

      Fix.

      Timed.

      Blocking.
    2. Fushigirsu77
      Fushigirsu77
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      I figure this would be harder to do but I agree, I prefer the skyrim simple blocking system than the weird forced time block, if possible.
    3. 1001Chances
      1001Chances
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      TIMED BLOCKING WITH FANCY BLOCKING ANIMATION STYLES
    4. Ausarq23
      Ausarq23
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      yes thank you why the HELL did Bethesda decide forcing timed blocks was a good idea and why are modders not fixing it?
    5. Zzyxzz
      Zzyxzz
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      I have no experience with animating etc. So this is something, I currently can not do.
      I hope that this mod is a encouragement for other authors to finally give melee in Fallout 4 more love.The biggest issue is now gone and we can have a fluent melee combat experience.
    6. Ausarq23
      Ausarq23
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      hopefully yes
    7. TANTRUM27X0
      TANTRUM27X0
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      THIS! 1000 times this! Please for the love of all that is good in gaming do this. Hold block to block. Why would this not be a thing. A timed blocked should be rewarded.

      If I hold block I should continue to block. I dont even think it needs to drain AP. It dosent in real life. Holding a weapon in an aggressive or defensive stance takes the same energy. Its only the act of attacking or blocking that is a large exertion of energy.

      A timed block however, Thats a parry! Maybe it stuns the enemy, draines more of their AP or even uses less of your AP to block. Either way Bethesda really dropped the ball on this.

      Zzyxzz, Thank you for your mod. It is a step in the right direction and a nice improvement from vanilla. I hope others may see this and work on doing what Bethesda should have from the start.
    8. bobthesnail23
      bobthesnail23
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      It exists in a mod and it's predecessor called something like "The Real solution to melee combat" but it's bundled with a bunch of other features that I personally don't care for. 

      I wish it could be made as a standalone part. 
  2. WithyDragoon304
    WithyDragoon304
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    this mod effectively makes fo4's "block" (its a parry) system even more unbearable and annoying to use. 
    1. Zzyxzz
      Zzyxzz
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      So you like to parry Deathclaw attacks? Or what are your arguments?
  3. vvch
    vvch
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    Hello sir, I love your take on the blocking system! Fallout really needed to be refreshed about it.
    I was wondering if you ever thought about adding a framework that would allow rifles to block as well ? 
    been looking around for a mod like this recently and I was surprised to see no one has ever considered the idea!
    Anyway, thanks for the work ! Have a good day!
  4. zomebodi1
    zomebodi1
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    for some reason it doesnt let me endorse the mod so I'll leave this comment instead.
    Great mod!
  5. cyan49
    cyan49
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    I've been using this since release and feel this mod is essential, but I would appreciate it if you could add an option to set the damage reduction level between NPCs and Player to something other than 100%. To me, 100% damage reduction is an annoying part of melee combat, even if blocking costs AP.
  6. 0i194w22
    0i194w22
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    I honestly don't understand how this is supposed to work mechanically. Someone attacks me with a power attack and I block it I'm staggered so they can follow up for free with another power attack. It just makes blocking pointless?
    1. SkylarSmotherman
      SkylarSmotherman
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      That's the conclusion I came to. I just tried to fight the group of ghouls at the rail yard with a sledgehammer; even if I time the block well, I still get staggered, and they just get a free attack during the stagger animation. They always swing first, so you also can't attack preemptively. I like the idea of the overhaul and not being able to parry the big monstrous enemies, but in practice this just really doesn't work. 
  7. PhoenixKnight13
    PhoenixKnight13
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    Would this be compatible with Effective Melee Blocking or would they fight each other? I really like the way you have damage mitigation and tiers set up, however I don't want to lose the active blocking effect the other mod provides (allowing you to block multiple incoming attackers simultaneously if they're all in front of you).
  8. cubbyman1
    cubbyman1
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    is it possible to port over assets from skyrim, when it comes to the blocking animations, to make blocking actually look like blocking, i do like the modifications you made it makes combat really that much harder and realistic depending on the target your fighting. 

    in FO4 your left arm is practly useless, like it has zero use in the game sadly. at least in skyrim you could block and also weald a weapon as both hands were usable. 
  9. Flatchester
    Flatchester
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    I tried using the MO2 to install but I only  got an error message saying that REL/Relocation.h(600): failed to open
    1. GabrielWithoutWings
      GabrielWithoutWings
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      Do you have Address Library installed?

      https://www.nexusmods.com/fallout4/mods/47327
    2. Flatchester
      Flatchester
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      Yes
  10. xenon4ever
    xenon4ever
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    Does this make NPCs to not be able to block Power Armor melee attacks?