Love the mod, saw the other comment section was locked. Any chance we could get a version that only applies to hostile npc's? Having the npc's wander is too much since I add a bunch of hostiles, friendly npc's just wander too far... Thanks for making this though! keep up the great work
Is it possible to change the hotkey? Bit fucky to try reloading mid combat and have to look at a wall just so i dont accidentally force a follower to stop & have to press the reload key again
"Well you ain't done nothin if you ain't been called a red, If you've marched or agitated, you're bound to hear it said, So you might as well ignore it, or love the words instead, Cause you ain't been doing nothing if you ain't been called a red!"
Was about ready to uninstall REAl.AI because it was impossible to talk to anybody when outside. Had a group of modded-in characters that were crossing an entire town and lake to fight people on an overpass. I couldn't even see who they were shooting at they were so far away. After taking the time to kill them, they just continued to march deeper into the Commonwealth since there was ALWAYS some other hostile close enough to hear and follow the gunshots. This mod will (thankfully) let me avoid that. Awesome work my guy! Better AI is always a luxury, and this really spices up gameplay encounters!
Sorry I have to say that: I don´t get the popup, I´ve waited about 5 minutes. No idea, what the problem might be, tried to put the esp very low in the lo, but no change.
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If you've marched or agitated, you're bound to hear it said,
So you might as well ignore it, or love the words instead,
Cause you ain't been doing nothing if you ain't been called a red!"
Otherwise:
1. Are you using any mod managers?
2. Try extracting the script files as loose files using BAE.
Edit: Sorry, is working now! I needed to load a save where I haven´t added the plugin before!