This mod is perfect for introducing new smgs into your modlist. They usually make the original smg irrelevant when it should actually be a stronger smg considering its ammo type. Though there probably should be a patch for dak's attachment mod
You need to load both plugins in xEdit. Then open one and look for conflicts with the other. Then you copy those into a new file as an override, and name that as a patch, then decide who should win the conflicts.
A strange problem, when sheathe a submachinegun with mod 'Classic Holstered Weapons System' newest version installed, the 'Full Stock' will not be shown on back, only receiver and barrel
Haven't downloaded this one yet but just wanna say your unofficial patches for mod weapons made my New Vegas/Desperados modlist possible! Thanks for the built-in munitions patches as well, excited to see how you improve vanilla weapons too. Cheers.
Been looking for a good submachine gun expansion for a long time, the vanilla rifle didn't receive nearly enough love from Bethesda ;-; looking forward to trying this out.
With Dak's Combat Rifle remesh on the back-burner, would you consider it for your next improvement project? Even with mods, it still doesn't quite live up to the Rifle/Carbine the gun was meant to be.
I would eventually like to do something with the combat guns, but not yet. I actually have a hunting rifle overhaul that is honestly like 90% done. I just need to finish it up and release it, lol.
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https://www.nexusmods.com/fallout4/mods/21921
These two are not compatible. I've tested it.