Just for the other modders, there is another mod that does the same automatically without any hard edits (so no conflicts). This one: Weapon Range Disabler.
You're welcome. I know weapon range is tied to specific mods on a gun, most often the barrel it uses and such. This is why I used "OutOfRange mult" in my mod instead of adjusting the values for each guns mods individually, because the mult was more convenient and broadly applied to all weapons. Perhaps "Accuracy Bonus" works similarly under the DNAM data section for weapons? [ESM > Weapons > DNAM Data]. Or if you tried that and it didn't work, perhaps accuracy is tied to gun mods as well? Mess around with [Object Modification > Weapon Barrel > AimModelConeIronSightsMultiplier] and other values. I think 0 is dead-on where a value of 1 is very inaccurate - according to forums.
Glad I could help. I too am a realism enjoyer and this mechanic was really breaking my immersion. I also searched a while and couldn't find a fix on Nexus so I made one. Let me know if there's any bugs.
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