Main files
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Potential fix for the goofed A.I. of Covenant. Restores NPCs to original behavior. Updated to actually upload something.. all previous versions failed the upload and literally DO NOTHING. This one does a thing. Sorry about that.
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This removes the weird leaning light pole (and the one inside it?), and removed the respawn flag from some weeds just in case.
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Stops you from accidentallying your Sanc Houses. The updated version removes some tree roots from Sanctuary that just grind my nips. I also removed the buttons that let you swap the bridge / disable animations because immersion. Requires UF4P & PRP-69
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Removes all remaining lamp posts, shrubberies and trash piles I missed. Only file requirements are DCnR - Starlight Drive-in and UOF4P.
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I noticed my boy lackin' again. This removes the extra boulders left in the middle of the tilled soils for crops and such at Sunshine Tidings. Previsibines rebuilt, the only file requirements are DCnR - Sunshine Tidings and UOF4P. Corrected Mastering
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Replaces the stupid, more barren than Betsy DuVoss' uterus, twig laden, desert of a plot with a more arid looking soil.. so it looks like you could actually grow food in it. The only file requirements are DCnR - Taffington Boathouse and UOF4P.
Optional files
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For those of us who use Better Drumlin Diner, this is that, but shaved down.
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This is my own personal variant of Taffington Buttmouse accounting for use of FOLIP's LOD thingy. So, if you use FOLIP, this might work out better for you. Or gently shinbash you in the dickbag.
Use EITHER this OR the main file, NOT BOTH. -
THIS IS AN EXPERIMENTAL "fix" for Tenpeens Blunts. Moves the amalgam of idle markers from the house to other spots in the settlement. I HAVE NO IDEA IF THIS IS GOOD IDEA OR BAD, USE AT YOUR OWN SPLUNK. or if it actually works, huzzahs are in order!