Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

IceBlue4040

Uploaded by

IceBlue4040

Virus scan

Safe to use

Tags for this mod

11 comments

  1. hkzonda12
    hkzonda12
    • member
    • 0 kudos
    Could you maybe add the original US Army decal too? Minuteman, Railroad and Institute ones as well if possible?
    1. IceBlue4040
      IceBlue4040
      • premium
      • 18 kudos
      My mod doesn't work without Military paint for Automatron robots, so the US Army decal is in that mod. Also for the factions's decal, maybe I will do it in the future.
  2. Veratai
    Veratai
    • member
    • 46 kudos
    I'm curious how these decals work
    1. IceBlue4040
      IceBlue4040
      • premium
      • 18 kudos
      That depends, do you refer about the mod or the decal itself?
    2. Veratai
      Veratai
      • member
      • 46 kudos
       yeah i'm curious if the decal is  a piece of mesh with its texture, or built into the bot texture
    3. IceBlue4040
      IceBlue4040
      • premium
      • 18 kudos
      The decal have a special slot, is not part of the texture, it's separate, like you know that the paint above the paladin are orange and black, that's the officer paint and the game use for the others the same paint but with the different decal. For the T 60 vault tech paint was suppose to have the logo, but was cut, it is in the files but need to put it with the paint and it was a bgsm file but the decals in this mod use nif file. I think that if is a special slot just for the decal use nif files and if you want to change a pice of the texture to put the decal you use bgsm files. I don't know if I am correct or not.
    4. IceBlue4040
      IceBlue4040
      • premium
      • 18 kudos
      Now I have a question for you if you don't mind. I want to make paint jobs for power armor.... but I don't know how, like what application to use  and.....everything.
    5. Veratai
      Veratai
      • member
      • 46 kudos
      I have used paint.net, because it is able to open and save dds files, but other than that as your texture opener and finalizer, you can do any image editor, if you don't mind converting between them. On the power armor topic, well, every editable piece in this game is pretty much the same 'armor', bot pieces included, so the whole paintjob+decal might be just as easy, as mine are all material swaps on a mesh that contains it all. But on the more technical side, there might be some differences that i don't quite get, since i had a lot of help on it. there are some tutorials here on how to set up power armor, but other than that, i'm not sure where i can help.. of course my power armor mod is available to rifle through in CK if you want.
    6. IceBlue4040
      IceBlue4040
      • premium
      • 18 kudos
      Thank you so much, i watched a tutorial but I didn't understand much of it and after I looked at your mod and search some more I finally understand, I think. What I am trying is you make like what you did in your pa mod, to add minutemen, bos etc paint. I don't know how to edit the vanilla files because I don't know if I need to download them or something.
      Besides, do you know anything about idle markers? I tried to fined one for the vertibird gunner but I couldn't find it.

      I will try to make the mod in a few days and If I have a question, I can send you a private message?
    7. Veratai
      Veratai
      • member
      • 46 kudos
      neat, keep at it, the most of this is trial and error (and a rare kaboom ingame, lol) 
      the faction markers.. well, i've kinda gone the long way and had them custom, but you can definitely find them as vanilla files in the texture archives. accessible through bethesda archive extractor (bae, lol) mine were pasted/adjusted to armor texture, just without armor, because i haven't thought of re-wrapping the decal mesh to vanilla ones.

      I know idle markers, but only for furniture, so i doubt that can help.. oO you're talking vehicle-attached

      and of course you can always chat
  3. deleted130596243
    deleted130596243
    • account closed
    • 16 kudos
    Thank you!