Fallout 4

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Ragnarr1313 - Oynlen - M4k4rov - AlanaSP - jsnider193 - iramike

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Ragnarr1313

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58 comments

  1. duf201
    duf201
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    Just wonder, why need player carrying ammo. rather than add ammo into raw material requirement

    1. Ragnarr1313
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      So the portable turrets can be reloaded.
  2. royyeadon
    royyeadon
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    Can't use portable turret, just throws out a crate with the only option is to pick up
    1. Ragnarr1313
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      Did you enable both esp's that are in the mod? You should be able to use just one of them, but you may be having some kind of conflict. You also may have to move the mod and the esp's around in your load order.

      If you are trying to use the turret as a "manned" turret, that is not how it works. Watch the video to see how to use the turrets.
  3. BuzzRuss
    BuzzRuss
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    I love this mod.
    1. Ragnarr1313
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      I am glad you are enjoying it. :)
  4. SleefV2
    SleefV2
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    it works but there seems to be a bug where I can't craft any of the items. it said I lack the requirements despite having the resources and the perks.
    1. Ragnarr1313
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      Try uninstalling the mod and then reinstalling it on a clean save. If that doesn't work, you might need to move it around in your load order, and if that doesn't work, I am not sure what to tell you. There are 2 esp's in the mod, one for the workshop turrets and one for the portable version, make sure you have them bot enabled also.
  5. Secondbrart
    Secondbrart
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    any chance to having it for settlement workshop only ? Great works btw !
    1. Ragnarr1313
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      It already is a settlement workshop item and if you don't want to build the portable ones you don't have to.It has 2 esp's, so just enable the one for the settlement version and not the portable one. I made it like that so that people could have either one of them or both.
  6. Ihashappiness
    Ihashappiness
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    I am definitely gonna download this, but seeing the vid I’m curious about all the other turret mods you use! Some I didn’t recognize!
    1. Ragnarr1313
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      I didn't make the video, so I am not sure what all they used in it.
  7. Pentiman666
    Pentiman666
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    i looked at this mod in FO4Edit. im having the "slower movement cause 2 grenades equipped" bug because theres 2 actors for the grenade slot. might want to check that out. the 2nd actor is the fact it uses ammo and can run out.
    1. Ragnarr1313
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      It is supposed to be able to run out of ammo, but I will check it out. Thanks.
  8. Rivernumber
    Rivernumber
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    My game just keeps instantly crashing with it logged as EXCEPTION_STACK_OVERFLOW, any tips for that to not happen?
    1. Ragnarr1313
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      Nope, no clue. Sorry I can't help with that.
  9. captinjar
    captinjar
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    Hi is there any way to make it to where the turrets in this mod are the only ones which have the kickstand? I think they look best on M56 turret and would look weird with the vanilla turrets.
    1. Ragnarr1313
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      No, that's not something I want to do. sorry.
  10. numloveann2
    numloveann2
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    sorry, i cant find it in defence or special build settlement. any suggestion ? thx in advance
    1. Ragnarr1313
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      It's in defense/turrets for the ones that you build in your settlement. They should be called an m56 ACT. There are two of them one that needs no power and one that needs power.
      The other ones are buildable at the chem station and have their own listing as Aliens m56 automatic combat turrets, if I remember correctly

      Oh and don't forget you have to have both of the ESP's enabled. If you did only one of them you won't have both current types. 
    2. numloveann2
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      yesss ok  It worked after enable both in plugin, thank  you. very supreme good turret mod of the year. can use instead normal machine gun turret
    3. Ragnarr1313
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      Well I'm happy you got it figured out and that you're enjoying the mod. :-)
    4. numloveann2
      numloveann2
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      it was very funny with deploy the turret with a large bunch of zombie in FeralGhoulOUTBREAK. need much ammo to produce but no worry haha i love it because this mod is super helpful than companion. By zombie mod's bug, the terret still normally attack zombie (companion will be waited till got attacked). Impressive  ^.^