Did you enable both esp's that are in the mod? You should be able to use just one of them, but you may be having some kind of conflict. You also may have to move the mod and the esp's around in your load order.
If you are trying to use the turret as a "manned" turret, that is not how it works. Watch the video to see how to use the turrets.
Try uninstalling the mod and then reinstalling it on a clean save. If that doesn't work, you might need to move it around in your load order, and if that doesn't work, I am not sure what to tell you. There are 2 esp's in the mod, one for the workshop turrets and one for the portable version, make sure you have them bot enabled also.
It already is a settlement workshop item and if you don't want to build the portable ones you don't have to.It has 2 esp's, so just enable the one for the settlement version and not the portable one. I made it like that so that people could have either one of them or both.
i looked at this mod in FO4Edit. im having the "slower movement cause 2 grenades equipped" bug because theres 2 actors for the grenade slot. might want to check that out. the 2nd actor is the fact it uses ammo and can run out.
Hi is there any way to make it to where the turrets in this mod are the only ones which have the kickstand? I think they look best on M56 turret and would look weird with the vanilla turrets.
It's in defense/turrets for the ones that you build in your settlement. They should be called an m56 ACT. There are two of them one that needs no power and one that needs power. The other ones are buildable at the chem station and have their own listing as Aliens m56 automatic combat turrets, if I remember correctly
Oh and don't forget you have to have both of the ESP's enabled. If you did only one of them you won't have both current types.
it was very funny with deploy the turret with a large bunch of zombie in FeralGhoulOUTBREAK. need much ammo to produce but no worry haha i love it because this mod is super helpful than companion. By zombie mod's bug, the terret still normally attack zombie (companion will be waited till got attacked). Impressive ^.^
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If you are trying to use the turret as a "manned" turret, that is not how it works. Watch the video to see how to use the turrets.
The other ones are buildable at the chem station and have their own listing as Aliens m56 automatic combat turrets, if I remember correctly
Oh and don't forget you have to have both of the ESP's enabled. If you did only one of them you won't have both current types.