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DapperDemon

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dapperdem0n

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13 comments

  1. Jokerx0923
    Jokerx0923
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    • 2 kudos
    Do you ever plan on uploading this to bethesda.net for Xbox players as well?
  2. NukaTheRabbit
    NukaTheRabbit
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    • 0 kudos
    Unfortunately, at least to as far as I am aware off, the new update has broken this mod. The weapon, that has been claimed to been fixed, has been returned to being invisible and the terminals in the bunker are broken again as well. It's a shame, the thirst blaster alien blaster looks really cool to use :(. 
  3. MOS427
    MOS427
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    • 1 kudos
    Could you make a version that does the same thing as the Hubologist Alien Blaster replacer version of this mod? If not, that's completely fine :3
  4. Treasurer
    Treasurer
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    • 1 kudos
    Looks cool. Unfortunately it is invisible to me. At first I thought it clipped through the floor or something, but after consoling it in, my hands held an invisible blaster. I run over 370 mods, so its probably on my end, but ill try the next version out if oyu bring out a patch.
    1. dapperdem0n
      dapperdem0n
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      • 12 kudos
      I am an idiot and forgot the dummy receiver, which is what everything else attaches to, so that is on my end. My mistake. Should be fixed now!
    2. Treasurer
      Treasurer
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      • 1 kudos
      Works fine now. Thanks!
  5. streetyson
    streetyson
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    • 146 kudos
    Very cool looking weapon and preview pics! Thanks for links too. Seeing as not in current description, I'll ask - are precombines unharmed?
    1. dapperdem0n
      dapperdem0n
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      • 12 kudos
      They should be I think, I used fo4Edit to make sure the only changes made to anything vanilla is the bunker entrance being slapped into the worldspace cell. There might be a way to do that cleaner but this is my first time doing this for Fallout 4.
    2. streetyson
      streetyson
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      • 146 kudos
      I'm no expert but sounds good to me too! Thanks for the quick responses to these early comments, and thanks for sharing.
  6. roni3
    roni3
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    I think there are missing scripts from the archive - the doors can't be unsealed with the terminal
    1. dapperdem0n
      dapperdem0n
      • member
      • 12 kudos
      My mistake, I've only done some minor Skyrim modding before. I did not realize the script fragments needed to be packaged. Should be fixed now!
  7. BigBozat
    BigBozat
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    • 20 kudos
    The Zeta Fin will pair beautifully with Riff Raff's Anti-Matter Laser!  Thx
  8. ImmortalAbsol
    ImmortalAbsol
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    • 36 kudos
    I love the mix of inspirations here!