I wouldn't have made it any heavier than 0.5 since it's inside their brain. I also assumed it was mostly some advanced polymer and that the other components were only trace amounts on the scale of breaking things down in your workshop, less than the minimum amount of materials the game deals with.
Eh, I grappled a lot with how much it should weigh and what to put in it. Originally I thought it should weigh .5 or 1, but I settled on 2 because all of components inside are fairly rare. There needed to be some tradeoff for the added ease of finding these rarer ingredients fairly easily.
If you like, you can always tweak the mod to your specifications in fo4 edit. It's very easy. There's only one entry in this mod and it's fairly self explanatory.
Luckily you can tweak all those things to your liking in Fo4edit. This mod gives me a nice base to work with without having to do it from scratch. So I appreciate it.
Well, it's clear (given the perks system) that FO4 treats "components" not as absolute elements but what's recoverable/recyclable. That said, their system is completely silly and broken (eg two pencils to make a fence post, etc).
Synth components make sense to me. It extremely light so they're heads aren't unnaturally heavy, and you can't recover most of its components because there's barely anything in it. The most useful thing for it is caps, and it DEFINITELY gives caps. Somewhere around 12 caps for zero hassle after a fight with a synth? A very nice infinite caps per weight sale.
I imagine that when they're designing the synths they can take a couple pounds into account. They're literally building a whole person. They can certainly tweak the human "design" to what what they want/need while still maintaining believability.
As for whether you could harvest usable components from this thing, well before you could only harvest plastic. I'd like to think that such an important chip wouldn't primarily have a plastic housing. And it weighing literally zero is a no go for me. I added as much weight as I did just to balance the rare ingredients it is made of.
Since a human brain weighs roughly three pounds the only thing giving weight to the synth component does lore wise is mean there is less organic brain in the skull.
"I noticed that this supposedly very advanced technology was entirely made of plastic and weighed nothing." ----------------------------- I hear you old-timer! I say that of most stuff even today, and my octogenarian mother's been saying it for 20yrs. We all miss the 1970s...
My friend, I'm only 26 years old. I do not miss a time period I never experienced. That would be very foolish. Honestly, even missing one I did would be quite foolish. This has no application to real world technologies or time periods, outside of my disbelief that an advanced technology can literally weigh nothing.
I don't know if I've heard unbalanced used to explain something before buffing, rather than before nerfing, but I suppose it's correct usage haha. I was thinking; “Huh? But the value and resources increase.” Lol.
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I also assumed it was mostly some advanced polymer and that the other components were only trace amounts on the scale of breaking things down in your workshop, less than the minimum amount of materials the game deals with.
If you like, you can always tweak the mod to your specifications in fo4 edit. It's very easy. There's only one entry in this mod and it's fairly self explanatory.
As for whether you could harvest usable components from this thing, well before you could only harvest plastic. I'd like to think that such an important chip wouldn't primarily have a plastic housing. And it weighing literally zero is a no go for me. I added as much weight as I did just to balance the rare ingredients it is made of.
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I hear you old-timer! I say that of most stuff even today, and my octogenarian mother's been saying it for 20yrs. We all miss the 1970s...
I was thinking; “Huh? But the value and resources increase.” Lol.