0 of 0

File information

Last updated

Original upload

Created by

Lovelace and InvokerGray

Uploaded by

AlyLovelace

Virus scan

Safe to use

Tags for this mod

About this mod

Integrates invokerGray's Floaters as enemies alongside either mutant hounds or bloatflies.

Requirements
Permissions and credits
Changelogs
After I did the integration for their Robo Scorp mod, InvokerGray reached out to moi about setting up an integration for their Floaters. That was a bit ago but finally got around to it (I haven't actively used them much so it took a bit to make it's way through my list of things).

I set them up to spawn alongside bloatflies or mutant hounds and one can get the mod with the original's testing cell etc or my trimmed down version. All are ESL flagged ESP files (uncompacted ESP's for the untweaked are available in the old file section but unsupported).
  • Bloatfly OG: Keeps original testing cell and associated content, floaters spawn alongside Bloatflies and use their faction data. 
  • Bloatfly Trimmed: Trimmed the base mod to just the floaters then integrated them alongside Bloatflies. 
  • MHOG: Keeps original testing cell and associated content, floaters spawn alongside mutant hounds and use their faction data. 
  • MH Trimmed: Trimmed the base mod to just the floaters then integrated them alongside mutant hounds. 


Tweaks:
  • Remove ghoul voice types from some floaters. 
  • Floaters currently use the Bloatfly LLD (some did in the original mod).* Might make a custom LLD down the line but not really sure what unique drop I'd give. This allows them to support however LLD's are setup in one's LO (vanilla or otherwise).
  • Stripped Cell/Worldspace edits. Should spawn solely alongside respective creature types now.
  • Base stats have been aligned with bloatflies of the same level. Yes, I used Beth scaling -- this is the easiest base for both vanilla players and those running combat overhauls that'd redo the values anyhow (such as Scourge overwriting health etc).

*Included in the version that keeps base content as it's a minor fix.
**Inspired by the fact that the Floater Scout has a speed boost (though I aimed for things not covered by tweaking SCOURGE settings or the like); Floater Scout (Courser Speed Up), 

(Potential) To Do:
  • DLC Integration (Allow spawning in DLC worldspaces since this requires 'em anyhow) just didn't think of it until everything was finished so will save this for a future update. 
  • Want to add a unique trait to each floater, (such as how the scout has the Courser Speed boost). 
  • When I get to the point of patching such in my LO this might need a Scourge patch (tbd). 

Copy Pasta from Original Mod:
Floaters, a monster from Fallout 2 Reskinned Fly's
This is a test room with the different 7 Floaters to test, spawn buttons, weapons targets, exc.
The door is by Vault 111 ext.

The cell has navmesh but the link to let follower use the door is not setup. or `coc AInvokerFloaterDebugCell


This is a template for making new monsters on PS4, it makes 1 new race, 6 new skins, 6 art objects, 6 weapons, 7 new actors 

New MA's use this as a utility as needed