Checked. All helmets that have their heads disabled by default when equipped remain headless. F4SE enabled. Tell me, what else is needed so that the heads are visible and the mod works fine?
But...you can get glasses and helmets with goggles that look dark from the outside , but the wearer sees through it perfectly fine in real life. But it looks good anyway. You should do one that allows both types randomly.
Looks great! I'd love to use this with Horizon. When the RobCo Patcher is processing this mod, would it affect the item stats at all, or is it just aesthetic without touching anything else?
Perfect - thank you! So if I only want to use it for this mod, can I disable everything in the RobCo ini except iEnableArmorPatching? Or is it object modification? I know you've said nothing else needs to be done, but I'd prefer to minimise the impact on other variables. Also, would you need the REFRCleanup features? I don't know that entails and can't find it in the RobCo articles.
I would prefer not to. There are 34 items and it would be a pain for me to bundle it in a way where you can choose for each. You can modify the files to remove the ones you don't want if you're experienced enough though.
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