Fallout 4

28 comments

  1. galickoff
    galickoff
    • member
    • 0 kudos
    Locked
    Sticky
    In the Hazmat suit, the head becomes invisible. I see a balaclava, but there is no head in it. =)
    1. galickoff
      galickoff
      • member
      • 0 kudos
      Checked. All helmets that have their heads disabled by default when equipped remain headless. F4SE enabled. Tell me, what else is needed so that the heads are visible and the mod works fine?
    2. DoubleYouC
      DoubleYouC
      • premium
      • 641 kudos
      You have not installed RobCo Patcher. 
    3. galickoff
      galickoff
      • member
      • 0 kudos
      Yes! Everything works, thank you! The mod is gorgeous, it's been such a long time!
  2. KillSwitch072
    KillSwitch072
    • member
    • 2 kudos
    Works with texture overhauls as well, just need to load low in your load order ;)
  3. niceguyhenry
    niceguyhenry
    • premium
    • 68 kudos
    this rocks
  4. bsowdns
    bsowdns
    • member
    • 0 kudos
    damn! looks awesome! 
  5. SAdams8782
    SAdams8782
    • premium
    • 24 kudos
    Excellent mod, thank you!
  6. Socratatus
    Socratatus
    • premium
    • 70 kudos
    But...you can get glasses and helmets with goggles that look dark from the outside , but the wearer sees through it perfectly fine in real life. But it looks good anyway. You should do one that allows both types randomly.
  7. DamnablePortents
    DamnablePortents
    • supporter
    • 13 kudos
    Looks great! I'd love to use this with Horizon. When the RobCo Patcher is processing this mod, would it affect the item stats at all, or is it just aesthetic without touching anything else?
    1. DoubleYouC
      DoubleYouC
      • premium
      • 641 kudos
      It doesn't touch the stats, only the necessary biped slots. I haven't used Horizon, but I very much doubt that there would be any issue.
    2. DamnablePortents
      DamnablePortents
      • supporter
      • 13 kudos
      Perfect - thank you! So if I only want to use it for this mod, can I disable everything in the RobCo ini except iEnableArmorPatching? Or is it object modification? I know you've said nothing else needs to be done, but I'd prefer to minimise the impact on other variables. Also, would you need the REFRCleanup features? I don't know that entails and can't find it in the RobCo articles.
    3. DoubleYouC
      DoubleYouC
      • premium
      • 641 kudos
      The only setting that I could see possibly being an issue is iEnableReCalculateStatsWithSaveLoad. I wouldn't turn any of the other ones off.
  8. gartoden
    gartoden
    • member
    • 0 kudos
    What do I need to do with the RobCo patcher?
    1. DoubleYouC
      DoubleYouC
      • premium
      • 641 kudos
      Just install. No special steps needed. 
    2. NGamma
      NGamma
      • premium
      • 183 kudos
      If I understood your description correctly, then loose file texure replacers will not affect the transparencies, right?
    3. DoubleYouC
      DoubleYouC
      • premium
      • 641 kudos
      It can. Depends on the model.
  9. FaithSinger
    FaithSinger
    • member
    • 0 kudos
    Is it possible to make this modular? Some helmets do have a better vibe with non-transparent eyes.
    1. DoubleYouC
      DoubleYouC
      • premium
      • 641 kudos
      I would prefer not to. There are 34 items and it would be a pain for me to bundle it in a way where you can choose for each. You can modify the files to remove the ones you don't want if you're experienced enough though.
    2. carnagefiend
      carnagefiend
      • premium
      • 211 kudos
      You can also use loose files to overwrite this mod too.
    3. FaithSinger
      FaithSinger
      • member
      • 0 kudos
      Ah indeed, thanks for the remind.
  10. MarrockV
    MarrockV
    • member
    • 3 kudos
    Patrolman's shades are supposed to be mirrored...
    1. DoubleYouC
      DoubleYouC
      • premium
      • 641 kudos
      You know what, I never thought of that. That makes sense.
    2. MarrockV
      MarrockV
      • member
      • 3 kudos
      Also, welding goggles are supposed to be dark so the glare from welding doesn't blind you... think sunglasses dialed up to 11+.
    3. DoubleYouC
      DoubleYouC
      • premium
      • 641 kudos
      Yes, I did catch that one. It is very very dark, with very very tiny amount of transparency, but mostly you'll see the cubemap on it.
  11. deleted130596243
    deleted130596243
    • account closed
    • 16 kudos
    Thank you! (^▽^)