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EfanMaximillian

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EfanMaximillian

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37 comments

  1. milesprower77
    milesprower77
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    The key to exit the workshop seems to not exist anywhere in the building (not on the lockers, not on the bed like one comment said) AND the door was changed from master to requiring a key, meaning that no matter what you're trapped and softlocked in the location unless you use console commands to escape.
    1. EfanMaximillian
      EfanMaximillian
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      Would hate for you to suffer the same fate as the raider in the basement. Double check the terminal. Tobias might have some notes that can point you in the right direction.
  2. SummersetBanjo12
    SummersetBanjo12
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    what was changed in the new update?
    1. EfanMaximillian
      EfanMaximillian
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      Added a key in the basement door as I was getting reports that the terminal was having problems on Xbox, though I experienced no problems. I also did some spell checking and adjusted some of the language in the notes to read better. Minor changes mostly.
  3. EUG2004
    EUG2004
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    same as other folks found 1 key can't find the second? have watched you tube play through and the locks were pickable
  4. Hober9
    Hober9
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    Good quest. But for exit bulding i need to disable some doors with console commands because i cannot find all keys.
    1. Hober9
      Hober9
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      Find all the keys and the card.
    2. kahrnivor
      kahrnivor
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      Never found the card. I'm wondering if the clue is misleading.
    3. djchunt
      djchunt
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      Same here. Had to tcl thru 2 doors to exit. Couldn’t find either key and “unlock door” cc didn’t work for me either. Watched a YouTube video of the walk through, but seemed to be an older version as he didn’t need keys. Overall still enjoyable.
  5. AtticusWilks
    AtticusWilks
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    I suppose I'm stupid but I can't figure it out. I just keep going around in circles in these little destroyed rooms and there's a locked door. There's a dead guy that has a note about copper and I don't know what to do next.
  6. ret7Tatay
    ret7Tatay
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    Spoilers here .......... Spoilers ......................Spoilers .................
    Noted a couple of changes from about 9 months ago, current date May 5, 2024, my sources were a couple of youtube videos, the comments here, and my play through.
    1. the key card is not on top of a locker but has been moved to another location in the facility
    2. the exit door from the workshop, where the power armor is, has been changed from a pick-able lock to one requiring a key.  For the life of me I couldn't find that key and had to TCL my way out.
    Other than that a nice mod and story.
  7. dferstat
    dferstat
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    Up next to the total views for the mod, the version still shows as v1.0.
    1. EfanMaximillian
      EfanMaximillian
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      • 25 kudos
      Thank you for the note. Never noticed
    2. dferstat
      dferstat
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      You're very welcome!
  8. 363rdChemicalCompany
    363rdChemicalCompany
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    Hi,

    Do I need to be in the BoS faction or have complted The Lost Patrol quest to do this content?
    1. EfanMaximillian
      EfanMaximillian
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      • 25 kudos
      No, you do not. Any reference Hoistway Hideaway has to the Lost Patrol is referential, except for the moved power armor frame mentioned in the mod description. You can do either quest in either order. 
    2. 363rdChemicalCompany
      363rdChemicalCompany
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      Thank you Sir.
  9. pweitzel
    pweitzel
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    I'm unsure if this is just a me being blind issue or if there is something I haven't found yet, but I've explored the entire bottom floor and haven't been able to unlock the very first terminal required door. I have found the terminal in the maintenance room that I think should unlock it but when activated it does nothing. This is the same terminal that unlocks the door on the quides I watched when i couldn't figure it out. Playing on Xbox with other mods but nothing that should be effecting this. Would appreciate any help. Even tried uninstalling, reloading, and then reinstalling the mod.
  10. Jurttu
    Jurttu
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    This was a fun little dungeon! I'm particularly fond of how well you managed to balance combat and puzzle elements in such a small space.