Waited till now to grab since my OCD wont let me update/Add or Change mods till the next playthrough so here we go. The infinate grenades on npc's usualy doesn't bug me, buuut, the Scorched seem to have Molotovs on a belt fed launcher. Most times I go near them I literaly can't see Jack because of the firestorm around me from every bloody Scorched spamming Molotovs at me. So this should hopefully save my eyes at least.
I usually run through the game with god mode on but this will help me on regular character runs, sometimes it felt like playing COD: WAW on veteran for how many grenades were tossed at me. Thanks for the upload.
Nah, not really. It shouldn't surprise anyone. After all, settlers have infinite ammo (as do companions, just for their default weapon). And it'd be OCD to track inventory expenditure of every NPC through every cell cycle anyway. It doesn't track their food or med needs either. Nor does FO4 track your weapons' or gears' diminishing condition (except power armour) like FO3 did. Why not? Because such "realism" did little for the game except force you to keep unrealistically carrying & insta-merging extra sets of guns/armour.
For there's a point soon reached where adding presumed realism doesn't improve a game. I say presumed for who's to say an enemy throwing grenades or whatever from some rooftop doesn't have a handy stash there? Yeah ok, sometimes they'll be some spot they couldn't have a stash and it'll feel odd, but don't forget players magically carry an entire platoon's arsenal in their side-pockets too. So yes, this might sometimes be a thing, but no more than any other thing - at least in the vanilla game I've frankly never even noticed it.
I once watch a raider on the shipping platform next to the bridge to diamond city throw like 12 fucking molotovs at a pack brahmin, the brahmin however did not care, was very funny.
sadly, the chain reation of req files kinda halted me implimentin this mod, really like the concept but ... maybe in another PT where I'm not so dangerously close to the 254 cap
Oh, the first one works without the second one! But it seems I have forgotten to remove the master at the first…. 😒 will update it in 2 hours when I am at home
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Thank you for the great mod!
For there's a point soon reached where adding presumed realism doesn't improve a game. I say presumed for who's to say an enemy throwing grenades or whatever from some rooftop doesn't have a handy stash there? Yeah ok, sometimes they'll be some spot they couldn't have a stash and it'll feel odd, but don't forget players magically carry an entire platoon's arsenal in their side-pockets too. So yes, this might sometimes be a thing, but no more than any other thing - at least in the vanilla game I've frankly never even noticed it.
Without it, a NPC which has 3 Grenades could throw them out pretty fast.
With this patch now just until his inventory is empty and it takes more time
The main mod requires nothing.
And it counts as light plugin…
will update it in 2 hours when I am at home
NOW it´s without any required masters.......
Cheers m8.