the damage of the weapons from this mod is too low when compared to other ones. For example, the damage of an unmoded Axe is only 25 while the damage of the Pipe wrench is about 50. Can you show me how to increase the damage of weapons in this mod? Many thanks
For those not seeing the weapons spawn, I'd suggest opening up the mod in FO4Edit and either edit the mod directly or create yourself an override patch. Then go into the script and update the property for what LL it's referencing. For the mace, I swapped the tire iron to pipe wrench and added an additional reference for lead pipes. I changed the tire iron because Dak's survival hatchet already shares that LL so didn't want to flood it. I kept the axe as is - it's spawning fine. For the sword I also included a reference to the LL for revolutionary swords because the chinese officer sword is fairly rare.
After doing this then testing a world and spawning in raiders I was seeing each weapon spawn - they were still fairly rare but that's fine, I was at least seeing a little of everything. Hope this helps.
They need to be a little bit more common, there is absolutly no enemies that spawn with the chinese sword so none of them also have the makeshift sword
Not to mention that whenthey spawn with it they spawn with the chinese sword, not the mod one.
maybe it would be good to make them crafteable, or leave inthedescription how to spawn them via commands.
Amazing mod. Thank how so much. Question tho. Is there a reason why your melee swords don't work the thr "girly animations" sword animations. His/her mod is made to use special swings for the Chinese and revolutionary sword. But all of the swords from this mod (and frankly and other mod even replacers) don't trigger the animations. I was wondering if you could explain this?
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I kept the axe as is - it's spawning fine. For the sword I also included a reference to the LL for revolutionary swords because the chinese officer sword is fairly rare.
After doing this then testing a world and spawning in raiders I was seeing each weapon spawn - they were still fairly rare but that's fine, I was at least seeing a little of everything. Hope this helps.
Can you work with Dak to share your changes/fixes as a patch file please?
Not to mention that whenthey spawn with it they spawn with the chinese sword, not the mod one.
maybe it would be good to make them crafteable, or leave inthedescription how to spawn them via commands.
added PipeWrench to Mace LL
added Knife, replaced Chinese officer with Machete to sword LL
Doing a fresh playthrough now to see if it works.