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Degenerate Dak

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DegenerateDak

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58 comments

  1. Selakii
    Selakii
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    i should try that out
    1. N7kie9664
      N7kie9664
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      me too
  2. JonathanRich
    JonathanRich
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    What mod are you using for the medieval armor? I'd love to use that!
    1. killertype
      killertype
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      Armors in screenshots are the Baron Armor and Arthur's Armor from Fallout London
  3. maquangvinh1999
    maquangvinh1999
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    the damage of the weapons from this mod is too low when compared to other ones. For example, the damage of an unmoded Axe is only 25 while the damage of the Pipe wrench is about 50. Can you show me how to increase the damage of weapons in this mod? Many thanks
  4. speedkami
    speedkami
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    It has a firearm Icon for fall ui
  5. sweetpete22
    sweetpete22
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    wait a minute
  6. IraMorti
    IraMorti
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    For those not seeing the weapons spawn, I'd suggest opening up the mod in FO4Edit and either edit the mod directly or create yourself an override patch.  Then go into the script and update the property for what LL it's referencing. For the mace, I swapped the tire iron to pipe wrench and added an additional reference for lead pipes.  I changed the tire iron because Dak's survival hatchet already shares that LL so didn't want to flood it.
    I kept the axe as is - it's spawning fine.  For the sword I also included a reference to the LL for revolutionary swords because the chinese officer sword is fairly rare.

    After doing this then testing a world and spawning in raiders I was seeing each weapon spawn - they were still fairly rare but that's fine, I was at least seeing a little of everything. Hope this helps.
    1. vvk78
      vvk78
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      What is LL?

      Can you work with Dak to share your changes/fixes as a patch file please?
    2. sashapines110
      sashapines110
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      LL is level list 
    3. mjhusn
      mjhusn
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      Can you link your updated esp perhaps? I have no idea how to do any of that.
    4. corpusinteritus
      corpusinteritus
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      please upload it :((((( </333
  7. IsaiasJuan
    IsaiasJuan
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    They need to be a little bit more common, there is absolutly no enemies that spawn with the chinese sword so none of them also have the makeshift sword

    Not to mention that whenthey spawn with it they spawn with the chinese sword, not the mod one.

    maybe it would be good to make them crafteable, or leave inthedescription how to spawn them via commands.
    1. bagelhe
      bagelhe
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      agreed so far in 24 hrs gameplay i saw only the axe.
    2. mjhusn
      mjhusn
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      I edited the mod to see if it shows up more, I:

      added PipeWrench to Mace LL 
      added Knife, replaced Chinese officer with Machete to sword LL

      Doing a fresh playthrough now to see if it works.
  8. TheScottishWookie
    TheScottishWookie
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    Hello, are the armors included in the photos in the mod itself, or of it is a separate mod, what mod are they a part of?
    1. TheScottishWookie
      TheScottishWookie
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      Never mind, saw the bottom of the page. My fault
  9. RennyM
    RennyM
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    Amazing mod. Thank how so much. Question tho. Is there a reason why your melee swords don't work the thr "girly animations" sword animations. His/her mod is made to use special swings for the Chinese and revolutionary sword. But all of the swords from this mod (and frankly and other mod even replacers) don't trigger the animations. I was wondering if you could explain this? 
  10. Dudemer
    Dudemer
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    Is that a Power Axe in your pocket or are You just happy to see Me.