0 of 0

File information

Last updated

Original upload

Created by

Rebillion76

Uploaded by

rebillion76

Virus scan

Safe to use

9 comments

  1. rebillion76
    rebillion76
    • supporter
    • 15 kudos
    Locked
    Sticky
    Mod Updated V1.2 I remade it in the creation kit and moved the location, you can now find it under the bridge on the way to Sanctuary.
    Let me know if there are any issues with the new update
  2. doom234
    doom234
    • member
    • 5 kudos
    Yeah, I found a pretty big problem.
    Your melee starter kit turns up in every single one of those drawers that you come across. Every one has had the starter kit inside. Im not complaining about the massive amounts of stims Im getting, but the sledgehammers are starting to build up.
    1. rebillion76
      rebillion76
      • supporter
      • 15 kudos
      Oh my, yea that does seem like a pretty big issue haha. If i get the chance i will take a look at it, thanks.

      edit: problem should be fixed with the new version
  3. metztorm
    metztorm
    • supporter
    • 0 kudos
    I've looked in all the houses and I didn't find anything, do I need to start a new character for this mod to work?
  4. lokilance
    lokilance
    • supporter
    • 0 kudos
    This looks great. As for an idea of a starter kit, How about A sniper/long range kit? Or maybe stealth items.
    1. rebillion76
      rebillion76
      • supporter
      • 15 kudos
      Thanks for the idea! i think maybe a sneaky sniper type kit might be cool to make.
    2. sunreadyjim
      sunreadyjim
      • member
      • 0 kudos
      Great concept! Wish I understood modding better (mostly too busy with kids to learn) as I would create my own stealth/sniper kit
      I tend to play the sniper and stealth character, and that would be a screaming starter kit.
      My dream list would include:
      .50 sniper rifle, suppressed with a recon scope;
      automatic long barrel, short stock shotgun; and,
      automatic assault rifle, short scoped with ample ammo for all of them.

      Definately tracking this mod to see where it goes.
      Thank you for your time and creativity.
    3. Tyerial12
      Tyerial12
      • supporter
      • 1 kudos
      i play sniper aswell but having anything FULLY upgraded at start would bore the crap outta me and id have to restart without the kit. Making starters like this one dont kill the get better as you progress feeling but a fully modded sniper and gear would just be like why..
    4. Wraithcat
      Wraithcat
      • premium
      • 3 kudos
      I'd say that a beginner's sniper kit should just go with a silenced pipe rifle of some sort, rather than one of the heavier weapons.

      The issue with playing a sniper early game is that you simply don't have access to a silent weapon with a decent range, so your first round can often be your last.

      Mind you, military snipers don't use silenced weapons, but then again, they aren't playing in a game universe with the same limitations as we do.
    5. rebillion76
      rebillion76
      • supporter
      • 15 kudos
      My only concern with a sneaky sniper kit, is that i am not exactly sure how to add modifications to weapons in FO4edit so i will have to look into that.