Fallout 4
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Dank Rafft

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DankRafft

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18 comments

  1. Hollery
    Hollery
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    Is this a "Click once and fire three times" burst fire thing or a "hold down and will fire up to three times" sorta thing?
  2. pokiechu
    pokiechu
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    Im trying to enable the mod on Xbox, its saying it cant be installed do to dependency's on files that arent present, although i have ECO and other ECO mods installed, anyhelp? 
    1. xHEINZx
      xHEINZx
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      I have eco redux. this mods plugin says its missing eco esp, but i belive this was made for eco redux.
  3. Ausarq23
    Ausarq23
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    do you recommend ECO?
    1. DankRafft
      DankRafft
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      No.
  4. wasdwasd12
    wasdwasd12
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    I Hope this is not Rude but how does this work i hae installed all the mods but i do not see how to get this working..............do we do anything do we use a holotape to active it??


    Can we please get a video of this working or being installed??
  5. NamantH
    NamantH
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    Is there any easy way to integrate BFF into a fire mode select from Gunsmith Overhaul? 
  6. wasdwasd12
    wasdwasd12
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    Smiles in Fourth wall <3
  7. c00ky
    c00ky
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    Interesting! Gonna play around with this a bit. Is there a chance weapons might spawn already pre-configured to a number of bursts, kind of like the chances for weapon attachments and legendary effects? And, if so, will NPCs be able to make use of the burst fire capability?
    1. DankRafft
      DankRafft
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      Is there a chance weapons might spawn already pre-configured to a number of bursts
      No, that would require those weapons to be directly and individually altered (overriding the weapons' forms).
    2. c00ky
      c00ky
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      Ah, understood. All good!
    3. DitzyDez666
      DitzyDez666
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      Oooooo so how difficult is that? Is it as simple as me adding a few things to a weapon mod's esp and listing BFF as a master or something like that?
    4. DankRafft
      DankRafft
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      You'd have to edit the Object Templates within the weapons' base forms (WEAP form type) of the weapons in question in many cases. Then you'd have to edit existing or create new Mod Collection forms that contain the various firing modes specific to each of those weapons to make the new burst fire Object Mods (OMOD form type) appear (semi-)randomised.
      For a total rookie that could mean a couple of hours of research, the actual implementation incl. trial and error, and debugging. For somebody experienced with those kind of things it would be a matter of a couple of minutes.

      But the much bigger problem would be that those changes would conflict with any other mod that modifies those weapons by overriding their weapon base and mod collection forms as well. And then you'd have to create compatibility patches for a bunch of other mods. That's why I prefer to apply those mechanics dynamically (e.g. via this very mod) and prevent any conflict potential that way, even if that means that NPCs can't spawn with it enabled naturally.
    5. Salensis
      Salensis
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      I have to say I very much appreciate your approach here. It means I can just patch for ECO and not have to worry about other mods so long as they can have the attach point added. 
      For example, with my single patch the Stealth Generators from Unoctium's Chinese Stealth armour can now be added dynamically to any (Chest) armour piece using the second misc slot. 
      And now burst fire.
      Thank you!
  8. alexo2008
    alexo2008
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    nevermind. I saw the additional reqs
  9. SovietGeneral69
    SovietGeneral69
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    well its about damn time been waiting for a burst fire mode mod for so long can already switch to full auto and semi so now i will be complete
  10. TGG3
    TGG3
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    Hell yea. I've been waiting for a good mod that does this with BFF.

    EDIT: Got a question I would like to add. Is it possible to use standard burst rather than interrupted?
    1. DankRafft
      DankRafft
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      Is it possible to use standard burst rather than interrupted?
      It isn't part of this mod.