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PK0

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117 comments

  1. xlee0004
    xlee0004
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    Added this mod because the size element was broken. It just increased every time I scraped a weapon from the floor. Now though I have a pointless "size" wiget every time I enter build mode. Much less annoying but I'm a bit of a perfectionist. Any one know a mod that I can use to remove said wiget? Or even a mod that fixes the bug from vanilla?
  2. DamienXIII
    DamienXIII
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    I have a question: If I install this mod with Vortex and build a settlement without restrictions, will turning off the mod later cause any bugs or problems in the game, especially with saved data?
    1. fraquar
      fraquar
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      It's very possible that depending on how aggressive you built that settlement that you might not even get the save game to load if you remove this.    It will default to the original limitations - which you'd have already obviously exceeded.

      The real question is why you'd want to do that (turn it off after building) in the first place.
    2. DamienXIII
      DamienXIII
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      To be honest, I don't plan on turning off the mod after building. I asked this just in case I need to uninstall and reinstall the game in the future, and I might forget to install this mod again.
    3. fraquar
      fraquar
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      Just remember most F4SE mods work this way.    If they change something it's not permanent, so if the F4SE mod is removed the game reverts to the original data it was otherwise changing.    Helpful to know since there are a lot of F4SE mods out there.
    4. DamienXIII
      DamienXIII
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      I understand now. Thank you very much!
    5. Oscarov
      Oscarov
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      Thanks Damien and Fraquar, both are very wise. I'd never thought about this.
    6. DamienXIII
      DamienXIII
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      The pleasure is mine.....
  3. soupliv
    soupliv
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    not sure if it's SKK Workshop Utilities or Settlement of Unlimited Size but make sure they are both loaded before PRP in load order or objects will disappear in front of you at settlements!

    EDIT: SKK author told me that this wouldn't have this effect, so it's def this mod - SoUS needs to be loaded BEFORE PRP
    1. RedSarge
      RedSarge
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      How is that possible? Thism od is just a DLL, it does not break precombines.
  4. Zeitkrieg420
    Zeitkrieg420
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    • 8 kudos
    Excellent mod. I much prefer this over remembering to fiddle with Framework settings. Now my fps is my build limit. <3
  5. AxlVandamnit
    AxlVandamnit
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    This seems to be the most recent mod of its class, compared to others. However, I can see this mod leading me to a point of breaking the game because of unmetered usage.

    I like how the mod, workshop frame work, allows you to increase and decrease the limit in intervals, but I do not like that mod's script bloat. It has great features, but I do not use Sim Settlements, which that mod caters to.

    Unfortunately, I've not been able to find a fair compromise. Honestly, I'd probably settle for a current mod that doubles the limit — if anyone could point me in the right direction, I'd appreciate it.
    1. UberMcTuber
      UberMcTuber
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      this  is what ive been using but im thinking about switching over to this mod because when you upgrade the build limit you cant upgrade again without uninstall reinstalling 
    2. wahlram
      wahlram
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      Does this work with next gen?
    3. scoobiedoo420
      scoobiedoo420
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      I personally use the Cheat Terminal to change size- it has a function to X2 and /2 all workshop sizes. Affects all so no picking and choosing, but majorly helpful and very very accessible. 
  6. gryber72
    gryber72
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    does think affect sim settlement 2 junk budget or is it 2 seperate things?
  7. Hay4zane
    Hay4zane
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    dosent work with scrap all unfortunately 

    EDIT: its another one of my mods, i will try to find out

    EDIT2: for some reason it was the drunk mod that made the houses come back
  8. andretheclient49
    andretheclient49
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    Anybody know how much more you can actually build with this mod before running into performance issues on a budget to mid range type rig, in general?
    1. Freefreak
      Freefreak
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      if its budget or mid range, just stick with the default build sizes
    2. azidalbm
      azidalbm
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      Not a lot, in my experience.

      Kinda midrange rig here - 3060ti and six core i5, I went the heaviest on sanctuary, though still light compared to several builds I've seen. At the worst I was getting around 25-35fps at the far end facing the entirety of the settlement, but I'm also using a 2k diffuse/1k normal standard for my textures so. Your mileage may vary, just exercise caution, make a hard save, console in resources to use and experiment.
    3. manu30091999
      manu30091999
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      I think it also depends on your settlers count, also weapons holders and power armor stations tank fps the most for me
  9. rinbuerer
    rinbuerer
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    • 1 kudos
    should have a mole rat as your mascot
  10. Er1kTheRed
    Er1kTheRed
    • supporter
    • 2 kudos
    Great mod, but not yet updated for the Fallout 4 May 2024 update. Hopefully PK0 will fix soon!