I like the concept of the mod, but I don't want to use all of the features... In my build I am adding some artificial difficulty with more enemies, no healing from food, and slower healing overall. What I really like from this mod is the segmented healthbar aspect, I think its a great way to make stimpaks more scarce but in my mod pack I am using a mod that turns Med-x into "Doctor's Bag" limb healing, which is a nice and simple way to make limb damage more important without impacting gameflow to a crawl on survival.
My situation has some conflicts with the current versions of the mod, I was hoping that there could be a version of this mod where the health bar is segmented into 3 bits and maybe instead of food healing - nuka drinks or caffeine can heal a health bar, slowly.
Sounds like a mod conflict. Probably with whatever mod gives you atiridin, whatever that is. Or some other mod mucking with incoming damage to the player.
Sorry, I was talking about RadAway, I named it incorrectly.Regarding the mod conflict. I mainly use only mods created by you. Could any of them cause such conflict?As far as I see posts from other players, a similar error has already been written about before, it occurs not only for me
nobody has ever reported an issue with Radaway. The issue with it killing you is generally from players running True Damage, or other mods that use a perk entry point to adjust ALL incoming damage. Anything that does that will likely conflict with how this mod works.
Thank you for the clarification. And how can I determine which mod is the cause of the conflict? Only by reading the description of each mod on the list? The list of my mods is under the spoiler. Perhaps you could tell me, if it's not too much trouble, which mods from my list are most likely to cause this conflict, and which ones definitely have nothing to do with it?
Spoiler:
Show
DISABLED [Name] HUDFramework 1.0f-20309-1-0f [URL] DISABLED [Name] HUDFramework Auto-Patcher-20309-1-0 [URL] DISABLED [Name] Fallout 4 Script Extender (F4SE)-0-7-2 [URL] DISABLED [Name] Mod Configuration Menu 1.40 BETA 2-21497-1-40-BETA2 [URL] DISABLED [Name] Workshop Framework [URL] https://www.nexusmods.com/fallout4/mods/35004 DISABLED [Name] Workshop Framework RUS-2-4-4 [URL] DISABLED [Name] Sim Settlements 2: Chapter 3 All Chapter Pack [URL] https://www.nexusmods.com/fallout4/mods/73394 DISABLED [Name] Sim Settlements 2 Chapter 2 RU-66097-3-3-5-1722790194 [URL] DISABLED [Name] Sim Settlements 2 Chapter 1 RU-49170-3-3-5-1722790090 [URL] DISABLED [Name] SS2 Extended RU-49170-3-3-5-1722790118 [URL] DISABLED [Name] Sim Settlements 2 - All Chapters Pack - RU-90189-3-4-2-1734883903 [URL] ACTIVE [Name] SettlementMenuManagerMainFile-24204-0-1-7-1593282850 [URL] ACTIVE [Name] SettlementMenuManagerMainFile - Rus-64988-0-1-7-1665394633 [URL] ACTIVE [Name] Settler Built Settlements-84015-1-1718009841 [URL] ACTIVE [Name] MXPF-a-68617-v1-1-0 [URL] ACTIVE [Name] Degrade and Salvage - Vanilla-71211-2-3-1715148845 [URL] ACTIVE [Name] Degrade And Salvage - Framework-71211-2-4-5-1721066274 [URL] ACTIVE [Name] Handmade Turrets [URL] https://www.nexusmods.com/fallout4/mods/37877 ACTIVE [Name] Handmade turrets - 1.0.3 - Rus-67496-1-0-3-1672835985 [URL] ACTIVE [Name] Makehift Tents-36035-1-0-1542811509 [URL] ACTIVE [Name] True Perks-49400-9-7-1726378540 [URL] ACTIVE [Name] True Perks RUS-84526-9-1719180952 [URL] ACTIVE [Name] Home Unimprovement-76837-2-3-1726242725 [URL] ACTIVE [Name] Fallout 4 Script Extender (F4SE)-42147-0-7-2-1715628153 [URL] ACTIVE [Name] TES5Edit 4.1.5f-25859-4-1-5f-1714279068 [URL] ACTIVE [Name] Barter - Main Plugin-72654-2-0-1-1722234552 [URL] ACTIVE [Name] Loaded Out-78015-4-4-1726674116 [URL] ACTIVE [Name] Load Out - True Perks-78015-4-1720348191 [URL] ACTIVE [Name] Food Doesn't Stack-66987-3-1672592864 [URL] ACTIVE [Name] FallUI - HUD [URL] https://www.nexusmods.com/fallout4/mods/51813/ ACTIVE [Name] FallUI HUD - RU-51827-1-7-1667455114 [URL] ACTIVE [Name] Stimpacked - A Health Overhaul-72818-2-5-1714207364 [URL] ACTIVE [Name] SBS - FalloutTheBedsCastle-84015-1-1725167827 [URL] ACTIVE [Name] SBS - Living Abernathy Farm-84015-1-1-1725638959 [URL] ACTIVE [Name] SBS - Living Coastal Cottage-84015-1-1-1725518444 [URL] ACTIVE [Name] SBS - Living County Crossing-84015-1-1725339953 [URL] ACTIVE [Name] SBS - Living Croup Manor-84015-1-1-1725256674 [URL] ACTIVE [Name] SBS - Living Egret Tours Marina-84015-1-1718010372 [URL] ACTIVE [Name] SBS - Living Finch Farm-84015-1-1718010123 [URL] ACTIVE [Name] SBS - Living Gray Garden-84015-1-1718010170 [URL] ACTIVE [Name] SBS - Living Hangman's Alley-84015-1-1-1725827344 [URL] ACTIVE [Name] SBS - Living Jamaica Plain-84015-1-1718010264 [URL] ACTIVE [Name] SBS - Living Kingsport Lighthouse-84015-1-1718010311 [URL] ACTIVE [Name] SBS - Living Nordhagen Beach-84015-1-0-1-1721031441 [URL] ACTIVE [Name] SBS - Living Oberland Station-84015-1-0-1-1721031488 [URL] ACTIVE [Name] SBS - Living Outpost Zimonja-84015-1-1718010512 [URL] ACTIVE [Name] SBS - Living Somervilla Place-84015-1-1718010550 [URL] ACTIVE [Name] SBS - Living Starlight Drive In-84015-1-1718010615 [URL] ACTIVE [Name] SBS - Living Sunshine Tidings Co-op-84015-1-1718010664 [URL] ACTIVE [Name] SBS - Living Taffington Boathouse-84015-1-1718010722 [URL] ACTIVE [Name] SBS - Living Tenpine's Bluff-84015-1-1718010806 [URL] ACTIVE [Name] SBS - Living The Slog-84015-1-1718010774 [URL] ACTIVE [Name] SBS - Perfekt's Sanctuary-84015-1-1721842321 [URL] ACTIVE [Name] Stimpacked - True Perks - Thirds-72818-2-3-1701263827 [URL] ACTIVE [Name] SSEEdit 4.1.5f-164-4-1-5f-1714283656 [URL] ACTIVE [Name] Address Library - All In One-47327-AIO-1715667241 [URL] ACTIVE [Name] BakaFramework-43627-2-0-1-1715443149 [URL] ACTIVE [Name] Base Object Swapper-67528-1-1-0-1701557986 [URL] ACTIVE [Name] Less Dungeon Loot-68927-1-4-1722092528 [URL] ACTIVE [Name] Feast and Famine-68528-1-18-1-1719728114 [URL] ACTIVE [Name] Famine - SCM-68528-1-6-1678530092 [URL] ACTIVE [Name] Feast and Famine - True Perks-68528-1-10-1-1714216697 [URL]
I found a way to solve the problem: I just installed LitR HUD. After that, the PC stopped spontaneously dying. It probably makes sense to add this to the description
I really enjoy this mod, but I just cant get it to work with my load order. I'm getting the issue where if I'm at segment one or two, and I use food to that heals me over, the mod does the damage to reduce me to the threshhold and kills me. I do have True damage, but after reading the comments I adjusted any possible incoming damage settings I could to be vanilla and still it kills me.
Is the solution now to edit the mod and how much damage it deals to lower me to the thresh hold?
Ill give it a go. I'm fairly unfamiliar with Fo4edit. Which am I editing specifically? Is it the ManageHealingCap Spell? Id imagine id edit the magnitude down from 100 under DamageHealth?
Edit: Ive tried editing the magnitude in Fo4edit. I've lowered it to 50, 20, 5, 1, and 0.1. It doesn't seem to do anything for me, but that could be from my misunderstanding of Fo4edit. I load my load order into it, search the esp for this mod, click on it, edit the magnitude value, and save the esp file using the bars in the upper left corner. Then I redeploy mods in Vortex and test it in game. Am I doing something incorrect?
Edit Edit: I seem to have got it to work. By editing the magnitude and then doing F5 in Fo4edit to save as a copy, and then activating the copy plugin in Vortex seems to enable the edits. I feel like its a round about way to achieve it, but It works?
Would it be possible for me to port this mod to Xbox? I'd love to be able to use this in my console survival playthrough. You will be given full credit of course. <3
Is the core health segment functionality dependant on Fall UI too or is it just the actual UI changes? I straight ported the mod but health was working the same as vanilla.
Hey! First off love the mod! However I am running True Damage and have fixed some of the problems, but ive noticed Medkits dont heal correctly. Medkits heal just like in non-survival. Ive checked with f4edit but can't seem to get it to run at survival regen speeds. I am wondering if you know how I could use f4edit to make it to work like in survival again?
Is there any way to get this to work with Stimpaks Heal no Limbs or to remove limb healing myself? Limb healing is hard-coded into the stimpack effect and SHNL conflicts with this mod so it seems like I can only have one or the other.
I'd also like to reduce the regular healing (healing to full so quickly is a little too powerful for me) but fiddling with the healing effect in the stimpack record doesn't seem to change it.
Do you mean, remove the "RestoreConditionHead/OtherLimbsEtc "XXX XXX" effect from the stimpak entry in the fallout4.esm or stimpacked.esp?? Could you clarify?
So, removing all restore limb effects from the stimpak ingestible stimpacked.esp doesnt actually change anything because the default behaviour of fallout.esm's stimpak still heals limbs and ive been advised that editing Fallout4.esm is monumentally stupid and a nono. How do I go about fixing this then? I tried changing the magnitude of the heal limb effects to 0 in stimpacked.esp but that seemingly changed nothing despite it *i think* directly overwriting fallout4.esm's entry. A little help here would be greatly appreciated because im shooting in the dark and have no clue what im doing.
I have now tried, 1. removing the limb condition entries entirely from each esp that has changes to the stimpak ingestible 2. changing the limb heal effects to entirely different effects because I thought that maybe because the entries were empty it was defaulting to the fallout.esm stimpak settings. 3. changing ALL stimpak entries to be identical across all esp's that affect the stimpak ingestible with your %health changes. No matter what I do, stimpaks refuse to stop healing limbs. Im almost certainly doing this wrong, but ive tried everything I can think of. Im sure you get annoying ass comments all the time about trying to fix things, but just a small bit of guidance here from someone with experience would go a long way. Im willing to learn if you throw me a bone. Thank you.
*For anyone trying to accomplish this, this is how I did it.* Download Stimpaks - Heal No Limbs - F4SE the NON robco patcher version. put it at the bottom of your load order. Load up your entire modlist into FO4Edit Navigate to the Stimpaks - Heal No Limbs - F4SE Stimpak ingestible entry inside FO4Edit Simply copy the effects from stimpaked.esp that include the setplayerhealthcapXXX changes *there are 3 of them* over to the stimpakhealnolimbs.esp Exit of out FO4Edit, this got everything working for me. Now you can use something like wasteland imports doctors bags, or something similar to heal limbs without stimpaks doing it. This was definitely not as simple as just removing the heal limb entries because there are specific entries used by "no heal limbs" mods that need to be set to overwrite the heal limb conditions. Just removing the heal limb entries does nothing at all without the DamageConditionXXX settings
So, I seem to have the same problem that others here have been having. I am stuck in an infinite death loop, where upon loading a save, the rubberbanding script of this mod rapidly depletes my health to zero. This is whether I heal with stimpacks or food before I die, and is 100% not a problem with any mod conflicts: as this is the only mod I have installed.
The game is in survival mode, and I do currently have a -4 endurance debuff from thirst, my base endurance is 3, and im level 5. I assume theres just some sort of interaction between the additional base 100 HP the mod gives you, and whatever way it "Caps" your current max HP, alongside endurance stat reductions.
I'm really interested in this mod and will revisit in the future to see if the problem has been fixed. Keep up the good work.
Sorry, rewriting my previous comment with new information.
The issue is FoodHealingBlock -> DamageHealth -> Magnitude being set to 100. When food healing goes past the current health segment the effect does 100% damage and kills the player instantly. Setting the magnitude to something like 2% seems to do a decent job of keeping health around the top of the current segment. In my experiments, setting it to 1% allowed me to "break through" the block by just eating a bunch of food items at once.
2nd Edit: You can still go past your current segment with enough fast-healing foods, but your health will slowly drain back down to its limit once those run out. Not a perfect solution but alot better than getting instagibbed by grilled radstag and cram lol.
Yeah, I understand, but I still have never been able to make the effect do that much damage to me, at the current value it always just stops just at the threshold. I'm assuming the people who've had this problem have something modifying incoming damage.
Interesting. No clue then. Nothing in my LO would do that besides the Lunar stuff and Custom Survival Damage (which I haven't even adjusted from default yet). But even then, it still happened when removing (nearly) all other mods.
Same ive been encountering this problem my self and i confirmed for me its being caused by a conflict with Advanced Needs 76 incoming Damage Multiplier
increasing or reworking the game's base incoming damage modifiers could very easily cause this. If you're experiencing it, then my first suggestion would be to reduce the value of this mod's damage effect in fo4edit.
89 comments
My situation has some conflicts with the current versions of the mod, I was hoping that there could be a version of this mod where the health bar is segmented into 3 bits and maybe instead of food healing - nuka drinks or caffeine can heal a health bar, slowly.
And how can I determine which mod is the cause of the conflict?
Only by reading the description of each mod on the list?
The list of my mods is under the spoiler.
Perhaps you could tell me, if it's not too much trouble, which mods from my list are most likely to cause this conflict, and which ones definitely have nothing to do with it?
DISABLED [Name] HUDFramework 1.0f-20309-1-0f [URL]
DISABLED [Name] HUDFramework Auto-Patcher-20309-1-0 [URL]
DISABLED [Name] Fallout 4 Script Extender (F4SE)-0-7-2 [URL]
DISABLED [Name] Mod Configuration Menu 1.40 BETA 2-21497-1-40-BETA2 [URL]
DISABLED [Name] Workshop Framework [URL] https://www.nexusmods.com/fallout4/mods/35004
DISABLED [Name] Workshop Framework RUS-2-4-4 [URL]
DISABLED [Name] Sim Settlements 2: Chapter 3 All Chapter Pack [URL] https://www.nexusmods.com/fallout4/mods/73394
DISABLED [Name] Sim Settlements 2 Chapter 2 RU-66097-3-3-5-1722790194 [URL]
DISABLED [Name] Sim Settlements 2 Chapter 1 RU-49170-3-3-5-1722790090 [URL]
DISABLED [Name] SS2 Extended RU-49170-3-3-5-1722790118 [URL]
DISABLED [Name] Sim Settlements 2 - All Chapters Pack - RU-90189-3-4-2-1734883903 [URL]
ACTIVE [Name] SettlementMenuManagerMainFile-24204-0-1-7-1593282850 [URL]
ACTIVE [Name] SettlementMenuManagerMainFile - Rus-64988-0-1-7-1665394633 [URL]
ACTIVE [Name] Settler Built Settlements-84015-1-1718009841 [URL]
ACTIVE [Name] MXPF-a-68617-v1-1-0 [URL]
ACTIVE [Name] Degrade and Salvage - Vanilla-71211-2-3-1715148845 [URL]
ACTIVE [Name] Degrade And Salvage - Framework-71211-2-4-5-1721066274 [URL]
ACTIVE [Name] Handmade Turrets [URL] https://www.nexusmods.com/fallout4/mods/37877
ACTIVE [Name] Handmade turrets - 1.0.3 - Rus-67496-1-0-3-1672835985 [URL]
ACTIVE [Name] Makehift Tents-36035-1-0-1542811509 [URL]
ACTIVE [Name] True Perks-49400-9-7-1726378540 [URL]
ACTIVE [Name] True Perks RUS-84526-9-1719180952 [URL]
ACTIVE [Name] Home Unimprovement-76837-2-3-1726242725 [URL]
ACTIVE [Name] Fallout 4 Script Extender (F4SE)-42147-0-7-2-1715628153 [URL]
ACTIVE [Name] TES5Edit 4.1.5f-25859-4-1-5f-1714279068 [URL]
ACTIVE [Name] Barter - Main Plugin-72654-2-0-1-1722234552 [URL]
ACTIVE [Name] Loaded Out-78015-4-4-1726674116 [URL]
ACTIVE [Name] Load Out - True Perks-78015-4-1720348191 [URL]
ACTIVE [Name] Food Doesn't Stack-66987-3-1672592864 [URL]
ACTIVE [Name] FallUI - HUD [URL] https://www.nexusmods.com/fallout4/mods/51813/
ACTIVE [Name] FallUI HUD - RU-51827-1-7-1667455114 [URL]
ACTIVE [Name] Stimpacked - A Health Overhaul-72818-2-5-1714207364 [URL]
ACTIVE [Name] SBS - FalloutTheBedsCastle-84015-1-1725167827 [URL]
ACTIVE [Name] SBS - Living Abernathy Farm-84015-1-1-1725638959 [URL]
ACTIVE [Name] SBS - Living Coastal Cottage-84015-1-1-1725518444 [URL]
ACTIVE [Name] SBS - Living County Crossing-84015-1-1725339953 [URL]
ACTIVE [Name] SBS - Living Croup Manor-84015-1-1-1725256674 [URL]
ACTIVE [Name] SBS - Living Egret Tours Marina-84015-1-1718010372 [URL]
ACTIVE [Name] SBS - Living Finch Farm-84015-1-1718010123 [URL]
ACTIVE [Name] SBS - Living Gray Garden-84015-1-1718010170 [URL]
ACTIVE [Name] SBS - Living Hangman's Alley-84015-1-1-1725827344 [URL]
ACTIVE [Name] SBS - Living Jamaica Plain-84015-1-1718010264 [URL]
ACTIVE [Name] SBS - Living Kingsport Lighthouse-84015-1-1718010311 [URL]
ACTIVE [Name] SBS - Living Nordhagen Beach-84015-1-0-1-1721031441 [URL]
ACTIVE [Name] SBS - Living Oberland Station-84015-1-0-1-1721031488 [URL]
ACTIVE [Name] SBS - Living Outpost Zimonja-84015-1-1718010512 [URL]
ACTIVE [Name] SBS - Living Somervilla Place-84015-1-1718010550 [URL]
ACTIVE [Name] SBS - Living Starlight Drive In-84015-1-1718010615 [URL]
ACTIVE [Name] SBS - Living Sunshine Tidings Co-op-84015-1-1718010664 [URL]
ACTIVE [Name] SBS - Living Taffington Boathouse-84015-1-1718010722 [URL]
ACTIVE [Name] SBS - Living Tenpine's Bluff-84015-1-1718010806 [URL]
ACTIVE [Name] SBS - Living The Slog-84015-1-1718010774 [URL]
ACTIVE [Name] SBS - Perfekt's Sanctuary-84015-1-1721842321 [URL]
ACTIVE [Name] Stimpacked - True Perks - Thirds-72818-2-3-1701263827 [URL]
ACTIVE [Name] SSEEdit 4.1.5f-164-4-1-5f-1714283656 [URL]
ACTIVE [Name] Address Library - All In One-47327-AIO-1715667241 [URL]
ACTIVE [Name] BakaFramework-43627-2-0-1-1715443149 [URL]
ACTIVE [Name] Base Object Swapper-67528-1-1-0-1701557986 [URL]
ACTIVE [Name] Less Dungeon Loot-68927-1-4-1722092528 [URL]
ACTIVE [Name] Feast and Famine-68528-1-18-1-1719728114 [URL]
ACTIVE [Name] Famine - SCM-68528-1-6-1678530092 [URL]
ACTIVE [Name] Feast and Famine - True Perks-68528-1-10-1-1714216697 [URL]
After that, the PC stopped spontaneously dying.
It probably makes sense to add this to the description
Is the solution now to edit the mod and how much damage it deals to lower me to the thresh hold?
Edit: Ive tried editing the magnitude in Fo4edit. I've lowered it to 50, 20, 5, 1, and 0.1. It doesn't seem to do anything for me, but that could be from my misunderstanding of Fo4edit. I load my load order into it, search the esp for this mod, click on it, edit the magnitude value, and save the esp file using the bars in the upper left corner.
Then I redeploy mods in Vortex and test it in game. Am I doing something incorrect?
Edit Edit: I seem to have got it to work. By editing the magnitude and then doing F5 in Fo4edit to save as a copy, and then activating the copy plugin in Vortex seems to enable the edits. I feel like its a round about way to achieve it, but It works?
I'd also like to reduce the regular healing (healing to full so quickly is a little too powerful for me) but fiddling with the healing effect in the stimpack record doesn't seem to change it.
1. removing the limb condition entries entirely from each esp that has changes to the stimpak ingestible
2. changing the limb heal effects to entirely different effects because I thought that maybe because the entries were empty it was defaulting to the fallout.esm stimpak settings.
3. changing ALL stimpak entries to be identical across all esp's that affect the stimpak ingestible with your %health changes. No matter what I do, stimpaks refuse to stop healing limbs. Im almost certainly doing this wrong, but ive tried everything I can think of. Im sure you get annoying ass comments all the time about trying to fix things, but just a small bit of guidance here from someone with experience would go a long way. Im willing to learn if you throw me a bone. Thank you.
Download Stimpaks - Heal No Limbs - F4SE the NON robco patcher version.
put it at the bottom of your load order.
Load up your entire modlist into FO4Edit
Navigate to the Stimpaks - Heal No Limbs - F4SE Stimpak ingestible entry inside FO4Edit
Simply copy the effects from stimpaked.esp that include the setplayerhealthcapXXX changes *there are 3 of them* over to the stimpakhealnolimbs.esp
Exit of out FO4Edit, this got everything working for me. Now you can use something like wasteland imports doctors bags, or something similar to heal limbs without stimpaks doing it. This was definitely not as simple as just removing the heal limb entries because there are specific entries used by "no heal limbs" mods that need to be set to overwrite the heal limb conditions. Just removing the heal limb entries does nothing at all without the DamageConditionXXX settings
The game is in survival mode, and I do currently have a -4 endurance debuff from thirst, my base endurance is 3, and im level 5. I assume theres just some sort of interaction between the additional base 100 HP the mod gives you, and whatever way it "Caps" your current max HP, alongside endurance stat reductions.
I'm really interested in this mod and will revisit in the future to see if the problem has been fixed. Keep up the good work.
The issue is FoodHealingBlock -> DamageHealth -> Magnitude being set to 100. When food healing goes past the current health segment the effect does 100% damage and kills the player instantly. Setting the magnitude to something like 2% seems to do a decent job of keeping health around the top of the current segment. In my experiments, setting it to 1% allowed me to "break through" the block by just eating a bunch of food items at once.
2nd Edit: You can still go past your current segment with enough fast-healing foods, but your health will slowly drain back down to its limit once those run out. Not a perfect solution but alot better than getting instagibbed by grilled radstag and cram lol.