0 of 0

File information

Last updated

Original upload

Created by

LarannKiar

Uploaded by

LarannKiar

Virus scan

Safe to use

Tags for this mod

99 comments

  1. pat47
    pat47
    • member
    • 0 kudos
    I have recruited her, but doesn't leave third rail. I can trade with her and nothing more. Also checked her ID to move her with console commands and her ID is not found. I use your other recruitment mods with no issues (except Isabel). Not sure what to do.


    1. qq236118831
      qq236118831
      • member
      • 0 kudos
      我也有同样的问题,不知道该怎么办。解决了吗?
    2. qq236118831
      qq236118831
      • member
      • 0 kudos
      I have the same problem and I don't know what to do.Have you solved it?
    3. pat47
      pat47
      • member
      • 0 kudos
      Still haven't figured it out. Stays in Third Rail, never leaves. Can trade with her, nothing else. Console commands don't work on her for some reason.
  2. G3RWANT
    G3RWANT
    • member
    • 0 kudos
    20 seconds after its recruitment is CDC
  3. GrumpyOldNord
    GrumpyOldNord
    • premium
    • 43 kudos
    A fan of your other mods, this is my first time trying this one as it's also the first time I didn't side with Lorenzo. Out of curiosity, what settlement job is she best at or prefers? I assume bartending for some reason.
  4. ogropirata
    ogropirata
    • member
    • 2 kudos
    I got a issue where Emogene became invulnerable through phasing. Every bullet simply pass though without causing any damage.
    1. LarannKiar
      LarannKiar
      • premium
      • 1,480 kudos
      Open the console, click on her and type "SetGhost 0" without the double quotes.
    2. ogropirata
      ogropirata
      • member
      • 2 kudos
      It worked, thanks!

      Nice mod, btw. 
  5. ValenciaGameDen
    ValenciaGameDen
    • member
    • 3 kudos
    Upon having an issue with recruiting, I see others have had problems too. I'll share what the problems were and what worked for me. Info from various sources:  Reddit, as well as, GrimGrim31 and Cealevent from prior comments. Problem lies with "The Secret of Cabot House" quest still running and younger version of Emogene not showing up in 3rd Rail.

    For me, both Emogene and Jack Cabot were older versions of themselves, with Jack stuck in Asylum and Emogene in 3rd rail, but both wouldn't talk to me. Jack said he was mourning his daddy and she just kept saying lines like "oh, it's  you".

    1. Console command "setstage MS09MiscJackReward 100", and it gave me the artifact reward.
    2. Console command "SQV 00022A00" showed quest was still running.
    3. Console command "Stopquest 00022A00" ended it for me with prior command confirming this. Old Emogene immediately started leaving 3rd Rail and went back to Cabot House and was unrecruitable. Young Emogene never showed up to replace, but quest mark was there.
    5. Console command "prid 001A0095" targeted her and "enable" finally made her appear. I was then able to proceed with recruitment conversation and she immediately left 3rd Rail and showed up at my settlement the next day.

    Hope this helps anyone else that may be having issues with this!
  6. GrimGrim31
    GrimGrim31
    • member
    • 0 kudos
    If Emogene stays in the Third Rail after you recruit her, the problem might be that The Secret of Cabot House quest is still running even though it shows up in your Pipboy as a completed quest.  While it continues to run, a RefAlias in that quest for Emogene has a sandbox package for the Third Rail that will keep her there.  You can use the console to check.  SQV 00022A00 will show you if the quest is still running.  If so, you can stop it by using Stopquest 00022A00.  Then Emogene will move to whatever settlement you sent her to.  If she is still a ghost, you can use the console command setghost 0 to make her normal again.
    1. LarannKiar
      LarannKiar
      • premium
      • 1,480 kudos
      Thanks for the heads up. I'll recheck her vanilla AI packages to see if there's one that might conflict with her settler AI.
    2. jmegalos
      jmegalos
      • member
      • 0 kudos
      Thank you, that solved it for me.

      I realized that while Secret of Cabot House was completed I hadn't gone back to talk to Jack about the weapon he makes for you. Could that have anything to do with it?
    3. oscarvonbj
      oscarvonbj
      • member
      • 0 kudos
      It works, thx 
    4. boxerbeast1
      boxerbeast1
      • member
      • 8 kudos
      thanks
    5. Alfiekins
      Alfiekins
      • member
      • 0 kudos
      I chalked up the Third Rail return persistence to the next-gen update; turns out it was a quest issue. Thanks for the help.
  7. 20031009
    20031009
    • member
    • 0 kudos
    if i choose another quest result and cause emogene dead,when or how can i recruit her?
    1. BlazeStryker
      BlazeStryker
      • premium
      • 55 kudos
      As the mod descript says, if Emogene's dead this mod resurrects her. Hell, given a certain long-lasting dude's mental powers, he could very easily have left everyone thinking Emogene was there when she was the one he spared due to wanting to be more than just a humanoid tick. If so, she's given doses of the Serum on the down-low, just like yourself.
  8. boxerbeast1
    boxerbeast1
    • member
    • 8 kudos
    thanks for uploading
  9. lt5ive
    lt5ive
    • premium
    • 2 kudos
    Hope the author will be releasing an AIO mod that merges all these recruit mods. They each have a B2A file now and it is easy to go over the B2A limit with all of them installed on heavily modded game :(
    I've tried to merge it myself with zEdit, but something has gone wrong since the created plugin has records from Fallout.exe (like deleted player ref record). And I can't save plugin edits in F4Edit for merger plugins, so no way to just delete those record edits.
    1. LarannKiar
      LarannKiar
      • premium
      • 1,480 kudos
      The engine can load up to 4096 ESL mods at once (theoretical limit) but the BA2 limit is somewhere between 450-490, depending on the structure of the archives. I made an "BA2 All-In-One Archive Pack" earlier for these recruitment mods, all archives are merged into 1 BA2 file.
    2. lt5ive
      lt5ive
      • premium
      • 2 kudos
      Don't know how I missed that. Thanks!
      I don't have any issue with ESLs, but the BA2 limit is rough, I constantly fail to load the game if I reach ~247 archives to load. Removing just a single plugin with archive fixes that. Currently I have a very delicate load order with over 900 mods, so it is very hard/unsafe to remove existing mods to make room for these gems. But with the combined archive you've saved me :)
    3. warriorpoetex
      warriorpoetex
      • premium
      • 117 kudos
      Buffout4 allows more BA2 files.
  10. AeroHybrid
    AeroHybrid
    • member
    • 2 kudos
    Hi LK.

    I'm currently using GK Female NPC Replacer FO4GK Isabel Replacer and GK Magnolia Replacer which overhauls and replaces the female NPC's facial features and looks.

    Will they have conflicts with your recruitment mods since you made a lot for the female NPCs in game?
    1. MonsterHunter120
      MonsterHunter120
      • premium
      • 1 kudos
      Yes. You need to make a patch with FO4Edit to use them together