Had to change the mesh of the t-45 waist piece and stomach piece. Bone weights were off the hook and was very weird. Fixed the issue with the X-01VI crashing the game either wearing it or placing it on a mannequin. Had to fix the bone weights and made the butt plate slightly bigger because it looked off.
Like always report any bugs hopefully the game no longer crashes, but if it does I may have to create a new esp IF
Hey Dominator, would you consider making a version that replaces the vanilla PA with these armor pieces? I have never liked the FO4 PA suits feeling like an extremely low speed vehicle, and thoroughly enjoy the FO3/NV suits more.
If you go into the creation kit you can fully remove the power armor and power armor frame files from the game, or just remove them from the levelled lists and delete them from the set spawning points (I.E. the frame on a boat far south of the boston airport) and then put the Classic PA in the levelled lists instead.
I know I'm very late and you might have figured this out already but if you haven't, just type "help T-60 4" and scroll up a bit. You'll see the ID codes for her armor. Again, I'm sorry I'm so late.
If any of you want to fix the pip-boy clipping glitch just use the unequip pip-boy mod: https://www.nexusmods.com/fallout4/mods/15342 the best part is that you can still open the pip-boy and see it w/o having to re-equip it, and it even works with pip-boy replacer mods (at least it does for the pip-boy 3000A replacer) but there is a glitch where the original fo4 pip-boy shows for about 2 frames before switching to the replacer version of the pip-boy.
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Had to change the mesh of the t-45 waist piece and stomach piece. Bone weights were off the hook and was very weird.
Fixed the issue with the X-01VI crashing the game either wearing it or placing it on a mannequin. Had to fix the bone weights and made the butt plate slightly bigger because it looked off.
Like always report any bugs hopefully the game no longer crashes, but if it does I may have to create a new esp IF
Thanks for the awesome mod!
the best part is that you can still open the pip-boy and see it w/o having to re-equip it, and it even works with pip-boy replacer mods (at least it does for the pip-boy 3000A replacer) but there is a glitch where the original fo4 pip-boy shows for about 2 frames before switching to the replacer version of the pip-boy.