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Rantanplan76

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Rantanplan76

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89 comments

  1. nability
    nability
    • supporter
    • 7 kudos
    Does this work okay with NPC Accuracy Revised or should this replace it?
  2. gpineau
    gpineau
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    Hello can i use this with Unbogus fallout overhaul ?
    1. Rantanplan76
      Rantanplan76
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      • 187 kudos
      Should work imho
    2. gpineau
      gpineau
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      great thank you
  3. Waxwork
    Waxwork
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    • 0 kudos
    Arbitration compatible?
  4. Ramanuta
    Ramanuta
    • supporter
    • 5 kudos
    Is this mod compatible with the Chemfluence - AI Combat Dynamics mod?

    https://www.nexusmods.com/fallout4/mods/73741

    Because that one does modify AI as well.
    1. Rantanplan76
      Rantanplan76
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      • 187 kudos
      It is.

      Chemfluence touches totally different stuff
    2. Ramanuta
      Ramanuta
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      • 5 kudos
      Thats great to hear, thanks for the Reply.
    3. ArcanicVoid
      ArcanicVoid
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      • 77 kudos
      chemfluence has issues (with ai melee mostly) by itself... but yeah no conflicts
    4. Archives19
      Archives19
      • member
      • 1 kudos
      Thanks for the info!
  5. rcyltemp
    rcyltemp
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    • 0 kudos
    Work for next gen update?
    1. Rantanplan76
      Rantanplan76
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      • 187 kudos
      Yes
  6. 1ZanZam2
    1ZanZam2
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    • 1 kudos
    How would this work with Darker Nights ? That mod allows you to choose detection settings in its FOMOD and obviously changes light levels. Would this mod need to load after DN and would it simply overwrite DN’s detection settings ?
  7. rgx02
    rgx02
    • member
    • 7 kudos
    Hi rantanplan, can I use STEALTH AND DETECTION SYSTEM - https://www.nexusmods.com/fallout4/mods/62140 together with combat AI empowered? Or would that be superfluous?

    Also, unrelated question, have you ever used PANPC with Sim settlements 2? How problematic would it be nowadays? 

    BTW, Reduce Grenade Spam is the greatest mod in Nexus. Vanilla spamming sucks.
  8. AlphaRH
    AlphaRH
    • member
    • 0 kudos
    hey man, could you update changelog and show the archives? I would like to have reference on what has changed. 
  9. SuperFear
    SuperFear
    • supporter
    • 0 kudos
    It's my understanding that enhancing AI's detection ability causes the various groups in Boston to start fighting each other, as they become "aware" that there's a rival faction about 30m away. Do your tweaks cause this same thing to happen? Is there something I could do to prevent this while still seeing benefits from this mod?
    1. Rantanplan76
      Rantanplan76
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      • 187 kudos
      No, my mod doesnt cause this. (Just "the other re..-one" ^^)
  10. WEIT8
    WEIT8
    • member
    • 0 kudos
    i used your mod and it made all combat personnel ignore me. i cant figure out how to change it. i had taken the mods off and it seems to go back to normal
    1. Rantanplan76
      Rantanplan76
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      • 187 kudos
      Not caused by this mod