Has anyone noticed this mod making a disproportionate amount of NPC's go melee/unarmed? Even my companions are going unarmed. Not sure if it's this mod but it's one of the few AI mods I have installed so I thought it might be.
Thinking about running this mod alongside Chemfluence/NPCs Use Items. Crippling is mentioned a few times in the mod description so I can only assume it's a feature, how is it implemented? Would Realistic Crippled Limbs Effects that adds crippling to humans, synths and supermutants be superfluous with Combat AI Empowered?
Just wanted to be sure, but the description sounds like you should use either 4estGimp’s AI Edits OR this mod, correct? Or does it still make sense to use both? I currently use the AI Edits but would like more combat focused so didn’t want to have redundancy by using both
If you load mine after AI Edits, my mod overrules his mod in most parts but mine adds also some stuff which is no part of AI edit. So it makes no sence to use both, but, you could. More combat related => You can use the "C.A.E - Game Settings Upgrade" too
Well this made FCOM into an actual search and destroy team lmao. I'm sure you've seen how dogshit the vanilla AI is aiming thru the fucking wall like some CSGO waller LMFAO. They will enter and clear out everything.
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Yes, it requires at least 2 DLCs and I advice to invest those 7-8 bucks for GOTY-Version because many mods need DLCs
Also, is this mod lighter on scripting?
PANPC = read what I wrote here …
https://www.nexusmods.com/fallout4/mods/72678/?tab=forum&topic_id=13041318
Some didn’t like it, so I made an extra mod to remove it from Companions.
You can use the realistic crippled limbs effects with this mod here
Just stumbled upon this, seems highly regarded, but I already have Chemfluence in my game.
So it makes no sence to use both, but, you could.
More combat related => You can use the "C.A.E - Game Settings Upgrade" too
Awesome mod.