How would this work with Darker Nights ? That mod allows you to choose detection settings in its FOMOD and obviously changes light levels. Would this mod need to load after DN and would it simply overwrite DN’s detection settings ?
Hi rantanplan, can I use STEALTH AND DETECTION SYSTEM - https://www.nexusmods.com/fallout4/mods/62140 together with combat AI empowered? Or would that be superfluous?
Also, unrelated question, have you ever used PANPC with Sim settlements 2? How problematic would it be nowadays?
BTW, Reduce Grenade Spam is the greatest mod in Nexus. Vanilla spamming sucks.
It's my understanding that enhancing AI's detection ability causes the various groups in Boston to start fighting each other, as they become "aware" that there's a rival faction about 30m away. Do your tweaks cause this same thing to happen? Is there something I could do to prevent this while still seeing benefits from this mod?
i used your mod and it made all combat personnel ignore me. i cant figure out how to change it. i had taken the mods off and it seems to go back to normal
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https://www.nexusmods.com/fallout4/mods/73741
Because that one does modify AI as well.
Chemfluence touches totally different stuff
Also, unrelated question, have you ever used PANPC with Sim settlements 2? How problematic would it be nowadays?
BTW, Reduce Grenade Spam is the greatest mod in Nexus. Vanilla spamming sucks.