Fallout 4

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CSEPteam

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108 comments

  1. Diakyuto
    Diakyuto
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    Tried to remedy as much as I possibly could for the reloads and I also regenerated AnimTextData. This should hopefully allow you to move around. I also tweaked the reloads to hide the stripper clip via bone culling. However it may appear in third person every once in a while. I can’t fix this for now. But I hope this makes it useable. 
  2. MrChangg
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    Great mod but one tiny problem. The ID tags for this when you look for it through the console shows as "Vintage "" " and that's it. Rest of the Vintage gun collection is properly tagged as their weapon type though i.e shotgun, rifle...
  3. RyukoT72
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    Just tried this mod out. It's so good, I'm very impressed. Amazing early game weapon that feels balanced. Plus, it's my favourite firearm.
  4. dbs156
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    I like the laser sight ADS. Are there other weapon mods that have that kind of laser sight aiming?
    1. CSEPteam
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      I've used that style a couple times, dak came up with it and has it in his mods, we're planning on adding it to every vanilla weapon in our attachment pack
    2. asddap6969
      asddap6969
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      If you're still looking for it, the autoloader from 5.56 collection also use the same laser ADS.
  5. asddap6969
    asddap6969
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    Anyone knows if there's tactical reload patch for this gun? Or is it just impossible, considering how the gun is reloaded? Honestly, I'm not sure. But since the other mauser mod has TR patch, I think it's possible. Probably... That other mauser mod is bugged in my modlist, so I haven't seen it myself.
  6. DogC418
    DogC418
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    One huge problem that makes this mod impossible to install... IT IS EVERYWHERE! Literally every single raider only has this weapon. Killed over 100 raiders, found only this weapon, nothing else. IDK If it is compatibility issues, or if they really do just spawn way too often on raiders, but it's too much
    1. CSEPteam
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      That's just how LL injects work, in some people's game it is super duper rare in others its way way too common. just something you have to live with with using modded weapons.
  7. Adamanteous
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    Will you guys provide an update to the animations so the carbine barrel attachment is held with 2 hands? Because that would definitively make this the best Mauser mod on the nexus. Because while Neeher's is good, the fact his doesn't have sights or level list injection is such a downside
  8. TonyiCC
    TonyiCC
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    is a easter egg than Han Solo weapon appears in S.O. Red Rocket or just a random spawn? I really liked it xd
  9. 1big101
    1big101
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    For anyone having trouble with their bullets appearing outside of the magazine in 3rd person

    Just go to 1st person, fire a shot and reload. Going back to 3rd, you should see the bullets gone. At least that's how it worked for me while using the standard clip reload.
  10. Zero1X
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    Like the mod, dont like that the vanilla version takes 10mm instead of .38
    1. CSEPteam
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      https://www.nexusmods.com/fallout4/mods/2737
    2. Zero1X
      Zero1X
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      I made the change myself using Fo4 edit before posting, I just find it weird how mod authors use 10mm in place of 9mm when .38 is closer to 9mm than 10mm is.
    3. Zero1X
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      Another thing I dont get is why the carbine configuration is still handled as a pistol and not like a rifle.
    4. CSEPteam
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      I cannot animate that
    5. thegoat23
      thegoat23
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      it used tenmm in fallout 3
    6. MattiasXCII
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      Does the vanilla verson of this mod that uses 10mm for the ammo require the "Munitions - Ammo expansion mod"?
    7. RavenVonSharkeh
      RavenVonSharkeh
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      MattiasXCII No it dosen't only the 9mm version uses Munitions
  11. MattiasXCII
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    "A unique found inside the red rocket in the glowing sea" 
    Im inside the red rocket, but im having trouble locating this, can anyone point me in the right direction? thx much :)
    1. shadowplays99
      shadowplays99
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      sounds like you gotta venture into the heavily radiated zone