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ToastyFresh - F4NV Team - kbiru

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kbiru

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37 comments

  1. ebagnik1
    ebagnik1
    • member
    • 0 kudos
    i downloaded all the requirements and its still not working :\
    1. nhactuicom
      nhactuicom
      • member
      • 0 kudos
      Mo2 load order
      1 - Tactical Reload - this have to be v1.2 remember this on the Old files location
      2 - Colt Single Action Army - F4NV
      3 - F4NV Colt Single Action Army - Tactical Bullet Counted Reload
    2. U31inked
      U31inked
      • supporter
      • 14 kudos
      Still doesn't work. Tried it with TR 1.2, 1.3, and 1.4 all with BCR 2.0 and load order as you posted.
    3. fraquar
      fraquar
      • member
      • 24 kudos
      There are 4 components to making this work:
      a)  Tactical Reload
      b)  Bullet Counted Reload
      c)  Making sure you don't have any other mods also editing what Tactical Reload does (i.e. GunBehavior.hkx, etc).   Mods like Stop Shaking in ADS do exactly that - and only 1 can win since it's the same file.
      d)  Making sure you have the correct WeaponID in the BCR file - and that comes into play when people try to .ESLify a mod that was made for .ESP addresses - or add additional weapons which have their own ID's to account for.  If you ESLified the F4NV SAA - then find the new ID for the weapon and plug it into the BCR .INI file.
      -----
      Added:  I added 3 additional weapon to try the Bob Munden 4x SAA slip-thumbing with revolver fanning instead.   I had to add those additional weapon ID's to the .INI to get the features of this mod.   Does make for a decent poor mans sub machinegun in a primitive action loadout though.  :D    Problem is you need a month of Sunday's to reload all of them.
  2. clownshoes234
    clownshoes234
    • member
    • 0 kudos
    this works with tactical reload 1.1, the animations are a bit wonky though
    1. TheLordMagnus
      TheLordMagnus
      • supporter
      • 0 kudos
      What mods and load order did you use to get this to work?
  3. ThePalePhantom
    ThePalePhantom
    • supporter
    • 0 kudos
    use this and the original mod to replace the western revolver
  4. wlalslp
    wlalslp
    • member
    • 0 kudos
    mine's doesnt reload any bullets...
  5. Agent47000
    Agent47000
    • member
    • 0 kudos
    To the author of this amazing mod I should say this mod is fking greatttt make the F4NV Colt Single Action Army an absolute godsend , I've never seen any other revolver mods to function like this, so beautiful and it reloads the exact same bullets that were shot.

    But I would like to make a request; could you pleasssseeeee make a Patch for this mod: https://www.nexusmods.com/fallout4/mods/58120

    The mod that I mentioned is somewhat necessary for those people who care about the gunplay of the game and remove that stupid jiggle that happens every time you shoot any gun in the game.

    So pleassseeee could you create a patch for that mod and I'm sure for a man like you with your high abilities it wouldn't be so hard.

    Thank you so much in advance.
  6. adiitthh
    adiitthh
    • member
    • 1 kudos
    Awesome work, good sir. For those of you who can't get this to work, check if you have the see through scope tactical reload patch. This is the culprit that prevented this mod to work on my end. Unfortunately, it's either STS or this.
  7. OneShotPaddy4
    OneShotPaddy4
    • member
    • 2 kudos
    Still reloads all 6 shots, regardless of how many I've shot. I have BCR, TR, Single Action Army F4NV and this.
  8. jaitsu
    jaitsu
    • member
    • 6 kudos
    I love this, thank you; far better than what we had before. Not perfect of course, the hammer still moves into ready to fire position on its own after the reload, but its far far better than that jittery animation we had before!
  9. Ayures
    Ayures
    • member
    • 2 kudos
    anybody know why switching to this from another weapon seems to be very slow?
  10. Arquebuss
    Arquebuss
    • member
    • 0 kudos
    Unfortunately isn't compatible with Sprint Reload and it's STS+TR Patch, it's a shame since the reload was the one thing I had issue with the original mod