Fallout 4

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Guido500

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Guido500

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About this mod

This treasure hunt adds 40 classic works of western philosophy to the Commonwealth for you to collect. You can put them in custom bookcases to show off and watch them collect dust, or you can actually read them and learn new things about Life, Death and Everything Else!

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  • Russian
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Book Collector: Philosophy for the Wasteland
This treasure hunt adds 40 classic works of western philosophy to the Commonwealth for you to collect. You can put them in custom bookcases to show off and watch them collect dust, or you can actually read them and learn new things about Life, Death, and Everything Else!

Finding the books
It’s a treasure hunt, so I’m not going to spoil all your fun here. There’s no quest or location markers. However, there is a treasure map with all the locations marked on it to be found. You’ll find the map, with a short note, on an angry writer’s desk, in a seaside cabin along the road from South Boston to Quincy, pretty close to a particularly noisy quarry. Also, some of the included screen shots might point you in the right direction. All books were hand-placed by me across the Commonwealth (none in Far Harbor or Nuka World). To reduce the risk of conflicts, I’ve tried to avoid placing these books in locations that are already touched by many other mods out there. You’ll find most of them in unmarked interior and exterior locations spread across the map that I thought could use a little love: shacks, cabins, cellars, offices, and so on. Off the beaten track, places that often require a little exploring and a sense of adventure. Some locations make a little sense, others do not. None of them are locked behind quests, none require joining a certain faction, and most do not require any special skills such as lock picking. All you have to do is find them.

(Okay, if you took the time to read this: there's a pdf with spoilers in the download section.)

Reading the books

Picking up a book for the first time triggers a pop-up message, which includes a short introduction to the writer’s philosophy (my interpretations) and a quote from this particular book. Most likely, the books will appear under ‘Misc/Notes’ in your Pip-Boy inventory. (I personally use FallUI Item Sorter and Rename Anything to organise my inventory and sort all my collectibles and valuables.) You can now actually read your new book, at least parts of it, a few pages up to a few chapters (unfortunately, in a few copyrighted cases, only a few quotes). Impress your ignorant gamer friends with your newly acquired knowledge on metaphysics, ethics, God and The Universe!

Custom bookcases

All books can be stored in the included custom bookcases (special thanks to RogueUnicorn for being a big help with this). Currently, there’s three different bookcases and one wall shelf, which can be build in workshop mode (found under Furniture > Shelves). Once placed, books will visually appear in the bookcases, in the order you add them. You can still read them after they have been placed, by simply selecting the title. By accessing the bookcase itself, you can retrieve a stored book and put it back into your inventory. You know, when you’re heading out for a solo camping trip, or to discuss it with your nerd friends at your local Book Club on Tuesday Night Philosophy Night.

Compatibility
This mod should be compatible with 99% of other mods out there, including mods that alter locations and other treasure hunts. As mentioned, this mod tries to stay away from the beaten path and uses custom meshes, materials and textures. It’s fully compatible - and was tested - with other great treasure hunts, like Ketaros’ mods, Readable Books, Comic Collector, MDR Crossover Comics, In-game Collectible Maps, Collectible Zippos, Donruss Baseball Freaks, All the Bearingtons, et cetera. It was tested with many location mods active, including Wild Wasteland, Raider Children, Mutilated Dead Bodies, Hunkered Down, and lots of others.

Precombines
This mod does not break precombines. It only places a few new objects into the world and doesn’t touch anything else. 

ESL
The plug-in is an ESP flagged as ESL. It will not count towards your mod limit.

Copyright
- All book covers were made by me. The entire mod is basically me trying to learn Gimp.
- All images used in the creation of this mod belong to the public domain and were sourced from Wikimedia Commons.
- Other textures: Textures.com, Vecteezy.com.
- Texts: All books quoted are classic works and belong to the public domain, except for (possibly) the ones by Russell, Popper, Heidegger, Foucault, Feyerabend, Kuhn, Rawls, Kripke and De Beauvoir. In these latter cases, just to be sure not to violate copyright, only a short quote was used, maximum 200 words.
- Fonts: 1001fonts.com,1001freefronts.com.

Feedback
Yes, please! Comments and ideas are more than welcome. If you come across any errors or incompatibilities, do let me know. If you think I totally misinterpreted your favourite philosopher, feel free to speak up. If I left out your favourite philosopher, tell me in the comments and I might add him/her at a later stage if/when I revisit this mod.

Credits & thanks
- RogueUnicorn: for testing the mod several times; making a custom bookcase for it and showing me how to make custom bookcases myself; adding snap points to my models; and in general for being extremely helpful and positive. 
- Zorkaz: For inspiration and allowing others to use his assets. This mod originally started off as an add-on to Real Readable Books / Daisy’s Library by Zorkaz, but took on a life of its own. I started off with his templates and built this mod from there. I have replaced most models and textures with my own, but a few of the original materials, meshes and textures remain.
- Locotero: For allowing use of his assets. I used one of his maps (Collection Immersive Maps) as a base for the creation of the treasure map in this mod.
- HigheverRains: His - highly recommended - ‘In-game Collectible Maps’ gave me the idea to use the Nuka World map as a base nif for my own treasure map.
- The creators of all the free software I’ve been using to create this mod: NifSkope, Material Editor, IceStorm’s Texture Toolbox, PyNifly, Blender, Gimp, Creation Kit, XEdit.
- Bethesda for this great game.