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Martin Toms

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Morgosus

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14 comments

  1. ErockSmiles
    ErockSmiles
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    Ahh man, I really wanted this mod and your other companion mods to work. But after a lot of trial and error and a bit of diving into xEdit, I realized they are just not VR compatible. A lot of the form Ids are below 800 which due to VR is still on an older version engine, they overwrite the Fallout4.esm in all the wrong places. Normally to get most mods to work in VR, I would just reform the Ids above 800. But that screws up all of the voiced dialog which is a little too much work for me to try and fix. (I'll probably still try someday when I have time) I thought I'd just post this as an FYI. Thank you for your Companion mods anyway.
  2. SigynX1
    SigynX1
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    I've always wanted him as a companion. Thank you! I'm not sure how I missed all of your companion mods until today, but I'm going to try out A LOT of them.
    1. Morgosus
      Morgosus
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      Lol, you have like 90 to try. Enjoy.
    2. SigynX1
      SigynX1
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      Oh yeah, I'm still downloading. LoL
      Thanks!
  3. ErockSmiles
    ErockSmiles
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    These companion mods of yours are pretty cool. Are they by any chance compatible with multiple companion mods like AFT?
    1. Morgosus
      Morgosus
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      In theory, it might be. But multiple companion mods are notoriously riddled with bugs, so there's no support whatsoever from my side.
  4. Avrovski
    Avrovski
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    can be romanced?
    1. Morgosus
      Morgosus
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      Nope, as the description says, it just adds my usual companion functions to him.
  5. Wolfes12
    Wolfes12
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    • 4 kudos
    from what I understand the mod unlocks him as a follower but without the dialogue or script having been modified. correct?
    1. Morgosus
      Morgosus
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      Short answer:
      Pretty much, yes.

      Long answer:
      The companion script is a modified version of the one I use for my other companion mods, it preserves his trading ability, and doesn't modify his original lines. The new dialogue is introduced via priority, and kicks in once you recruit him as a settler. That way only the NPC itself is modified for maximum compatibility (since his original lines are in Goodneighbor dialogue and worse yet, in the base workshop script).
    2. Wolfes12
      Wolfes12
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      I understand thanks, a question in case I already have it recruited as a vendor, it works or I have to return to a saved game.
    3. Morgosus
      Morgosus
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      • 273 kudos
      It will work.
  6. Sngll17
    Sngll17
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    • 9 kudos
    This might be the most essential mod out there.
  7. mourningstar999
    mourningstar999
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    This is cool. I hope you do the other unique traders. Trader Rylee and The Scribe would be cool to roll with.