Fallout 4
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JanuarySnow

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bobrobbow

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About this mod

This mod enables you to tell your companion to take a bunch of loot back to base for you.
Required TextInputMenu mod linked in requirements section

Similar to the scrap beacons mod, but without the need for a settlement or settlement workers, or even any workshops.

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Changelogs
Craft a marker at a chem bench (utility section) , place this marker in any container, this container is now marked as a "homebase"

Craft a controller at a chem bench(again utility section),  activate this to bring up a menu where you choose one of your companions, and which one of the locations to send the companion to.

( limitations : only 2 companions - dogmeat and one other, are supported,  only 5 different locations at once are supported )

Then a container menu will pop up, as the on-screen prompt explains, any items you put in here, the companion will take back to base and dump in the homebase container you specified, this will take some time depending on the distance. Then they will come back to you.

I made this mainly for my own modlist as I dont do settlements or use settlement mods, and I camp out in various places in the wasteland and I disable fast travel, so it was useful to have a convenience feature that didnt break my EMERSHUN yaknow.


Should be compatible with everything as it dosnt touch vanilla forms, except perhaps mods that add the ability to have loads of followers at once, and even then itll still work, just wont recognise the extra ones probably.

TECHNICAL:

Button texts in message objects cant have text replacement, so the button text will have a legend in the main message text explaining which button goes to which option, also it appears that item conditions to display the button text based on whether a quest alias for a follower is in currentfollowerfaction appears to not work.
Therefore even if you dont have a 2nd follower, the 2nd button will still appear ( but be nonfunctional )

I could've made it slightly less janky by adding dialogue to the followers themselves, but then the mod will have been far less compatible, so .. yeah. Any ideas for better implementation please let me know.

v0.91 - Fixed item quantity stacks not carrying over