Fallout 4
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Exoclyps

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Exoclyps

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About this mod

Patch for FALLOUT Brotherhood - A Storyteller Quest Mod that delays the start, fixes various bugs and adds crafting options to the Power Armor reward.

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Changelogs
FALLOUT Brotherhood - Storyteller - eXoPatch

Patch for FALLOUT Brotherhood - A Storyteller Quest Mod that delays the start, fixes various bugs and adds crafting options to the Power Armor reward.

Technical Overview
Changed quest startup to 2 levels after you finish Dangerous Minds to avoid potential conflicts with that quest.
  • If adding the mod to an ongoing save it'll ignore the level up requirements, granted you've finished Dangerous Minds.

  • Fixed a bug that, if you visit the Memory Lounge before listening to the radio, would break the quest.
  • Fixed a collision issue where you'd fall down the path at one location.
  • Fixed an issue where player would leave the Memory with 5000 extra carry weight.

Added all the T51 crafting options to the T49 with updated naming.
  • Lets you fully upgrade the power armor.
  • Fixes misaligned flashlight.
  • Fixes so you can now properly repair the armor.

Bonus
Enhanced Lights and FX causes a CTD when entering the bunker. Fixed the cause in my ELFX - eXoPatch. Recommended to grab that for ELFX users.

Compatibility
Should be compatible with mods like T-49 - Armor of the Storyteller and Fallout Brotherhood - Upgradeable T-49 Power Armor.

Credits
unoctium for creating FALLOUT Brotherhood - A Storyteller Quest Mod.