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kinesthesia

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kinesthesia07

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19 comments

  1. kinesthesia07
    kinesthesia07
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    Thank you for considering FCOM - 3.11 - Overboss. : )
  2. TrveKvltLeader
    TrveKvltLeader
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    So I've killed off all the named Raiders I remembered- Gristle, Jered, Red, Walter, and Tom- But I still only have access to the Slave and Raider. When do I start unlocking more units?
  3. Tarrand54
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    Any chance of a version with the hired guns from your other mod
  4. Haha365
    Haha365
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    I also can't seem to get this to work. I've killed all the listed named (common) raiders. Tom, Red, Walter and Jared. I get Raiders (Unavailable) and, if I click on it, it tells me I'm not part of that faction. 

    FCOM version is 3.11 and this is loaded directly after that.
  5. bertiedastard
    bertiedastard
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    Does this retroactively acknowledge kills on named raiders? Say, if I've already gone on a massive murder spree?
    1. kinesthesia07
      kinesthesia07
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      afaik, if the named raider is dead, then it should.
  6. Troscus
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    Would you be willing to upload a tutorial on how you made edits to FCOM 3.11? I know the guy who made the 3.0 tutorial had a hard time adjusting to the update and never published one.
    1. kinesthesia07
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      slr, just got back.. will consider it as soon as I find my modding rig (SFF) amongst the clutter.. thanks
  7. slowtoke
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    Well scratch Ack-Ack because she's not in the conditions list but I killed Red and it still didn't work. If I type GetDeadCount 001A4E5C (Red's Form ID) into the console I get 1.00 that command didn't work with her ref ID and just GetDead didn't work either. Either way something isn't triggering but it works with FCOM cheatmode.
    1. kinesthesia07
      kinesthesia07
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      i didn't include ackack intentionally. the selected named raider requirement is a nod to SS: Conqueror. : )
    2. slowtoke
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      That's fair enough, they're easy enough to kill. I still think there's something up with the triggers, but I've not started a new game to test it since I added it. Also the raiders entry should point to "LCharRaiderFaceAndGender [LVLN:000FD3A3]" at the moment it's set to an NPC not an LVLN so it spawns the same guy. I've not had any weapons with them either "LLE_Raider_Weapons_Backup_EmptyOnPurpose_PossiblyObsolete [LVLI:00055C5A]" probably shouldn't be on there. "LLD_Raider" only points to Knuckles. I can give them weapons after but they should spawn with something.
  8. slowtoke
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    I've put FCOM 3.11 and this last in my load order and killed both Ack-Ack and Walter, even tried resurrecting him, and I can't recruit raiders.
  9. eromlamia
    eromlamia
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    Doest it work with Raider overhaul WIP?
    1. kinesthesia07
      kinesthesia07
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      If it touches the default raider outfit, then your Commonwealth Raider can use outfits from that mod.
    2. eromlamia
      eromlamia
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      thats good to hear the thing is that i dont really know how to recruit raiders. what i understand is that i have to kill their boss and then what?
    3. kinesthesia07
      kinesthesia07
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      Eliminate a named vanilla raider. then when you access the command radio, the raider faction should become unlocked.

      The easiest and closest would be Walter by Walden Pond.
    4. MCCRUNCY
      MCCRUNCY
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      I killed Walter and Red and I didn't get anything. Am I suppose to have a different command radio? It only gives me Gunners, BOS, Minutemen, Synths, Nuka Raiders, Railroad, and Children of Atom
    5. kinesthesia07
      kinesthesia07
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      @mccruncy check fcom version or load order.. also doesn't have to be multiple named raiders, just one would suffice
  10. Remnant
    Remnant
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    this sounds like it'll be a lot of fun I was thinking about doing a raider playthrough too so this timing was perfect 
    1. kinesthesia07
      kinesthesia07
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      Glad you like it! : )