Fallout 4

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  1. SkyrimSloot
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    Update 2.0 is out now! 

    All new scrap added for previously missed off consumables, all packaged foods now return boxes and Creature Eggs now return Cracked Shells! A couple of QOL changes too, one of them being Aluminium Cans are now fillable! Instead of your inventory being filled up by unusable cans, they can now be refilled to give you Dirty Water.

    New Main File! A new separate Main file is now out, I kept it as a separate optional main in-case not everyone wanted the new features:



    • New chem recipes! Under "Drug Refill" at any chem workbench, there are new recipes to craft chems with their corresponding scrap container in place of the scrap that is usually required. 


    • Blood Packs are now craft-able! By crafting a Syringe under "Utility", you can now draw your own blood, which is required to craft a Blood Pack! Using the item fills it up, and also makes you take a slight amount of damage. You can also re-inject yourself for a quick health boost.


    • Better Inventory Icons! Inventory items for the Multi-Use bottles have been resized to better fit into the Pip-Boy UI.


    All of the above features can be found in the MAIN file, SES and Chem Recipes. The file has everything included in Stop Eating Scrap Redux + the above, however the original Stop Eating Scrap Redux main has also been updated, but does not include the Chem Recipes feature.

    Remember to only install one of the 2 Main files!
  2. zadovf
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    Hi! Is it for new version of the game only? Old Archive 2 can't open the archive, and also - naming looks like incorrect, Stop Eating Scrap! Redux - Chem Recipes.BA2 where should've been Stop Eating Scrap! Redux - Chem Recipes - Main.BA2.

    Since Next-gen is a total trash, can you please optionally release version for old .exe if you really made for a new version only? And if not - then smth is wrong with your BA2 archives
    1. SkyrimSloot
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      Hi there,

      The new updated version is for the Next Gen update, however the file under "Old Files" is for before the game update so it should work fine. Also the naming doesn't really matter, all previous versions had the same naming format (CK makes you name it yourself), I just added an optional file with a few extra features. Give the file under "Old Files" a try, it should work fine, I just updated it for Next Gen in case it broke anything
    2. zadovf
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      Buuut...Okay, there's backported Archive support for old .exe (mod). The thing is that your update is more than adjustment to new exe as i see, some fixes are present too so...I just wish you would make 2.0 for old exe, or confirm that it's safe to use with old exe with Backported Archive support mod
    3. SkyrimSloot
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      I'd assume it should be okay with the old exe + backporting mod, I can't confirm however because I don't use the backporting mod.

      However, this mod doesn't utilise F4SE so regardless it should work on the old exe
  3. Lyserus
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    It is indeed very weird that fill bottle gives the alumium can, and you can't use it to fill water again.
    Also, taking a look at it here Empty bottle | Fallout Wiki | Fandom shows all the empty bottles are glass bottles, Bethesda didn't bother to add another item
    1. SkyrimSloot
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      When picking what items are returned, I went for those that look closest to the original item, Purified water is in a silver can so I went for the Aluminum can, however as also pointed out below that can cannot be filled. In the next update i'll be making that specific junk item refillable so it has more functionality, or ill create a new junk item to be returned from purified water
    2. Lyserus
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      Thanks man! Forgot to say great job!

      One thing tho, I see in wiki that Gwinnett alcohols have their corresponding bottles, but the mod is currently giving regular beer bottle. Not a big deal, but would be appreciated if you can add a little bit more of immersion :P

      I would say change the purified water to just giving back beer bottle is fine as is, since beer bottle is the one taking alphabetical precedence (except for that one alcohol starts with A) and in terms of crafting, most of the empty bottles give 2 glass (some gives 1 or 4 glass, and some with a rubber, but those are really rare and minor).

      Creating new bottled water items has a drawback of them not useable in any crafting recipes that require purified water, I'd imagine it's a headache to get around that.
    3. SkyrimSloot
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      Beer bottles will also be addressed in the upcoming update :)

      I've opted to keep the Aluminium can as a return when drinking purified water, but I've made the can re-fillable so it can actually be used, whilst making a new item work with a crafting recipe isn't all too difficult, I've managed to avoid it by keeping the can as it is but adding it to the refillable bottles list
    4. Lyserus
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      Lovely, thanks again for the great work and can't wait for the new patch! :P
    5. SkyrimSloot
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      Thankyou for the kind words! Update is now out + an optional Main file
  4. Maelstrome
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    Purified water gives an aluminum can back. The aluminum can can't be used to collect water. All my water containers are slowly being replaced with ones that I can't use. Would it be possible to allow aluminum cans to be filled?
    1. GlowingDinosaur
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      Same issue here
      Maybe it would be simpler to make purified water give back an empty nuka bottle?
    2. ChadGadya
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      I created a merge patch between this mod and Give Me That Bottle to fix this: Give Me That Bottle and Stop Eating Scrap Redux.
    3. SkyrimSloot
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      currently working on a few updates to some of my mods, but they'll be released after the upcoming Fallout 4 Next Gen update incase it decides to break anything :)

      there will be a separate version available to swap the purified water scrap returned to an empty nuka cola bottle, unless I can add it to the "fillable" container list, in which case it'll just be under the main file
  5. Russ0612
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    should we able to get a cap from drinking nuka cola or beer as well? or a cork from wine?
    1. SkyrimSloot
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      currently working on a few updates to some of my mods, but they'll be released after the upcoming Fallout 4 Next Gen update incase it decides to break anything :)

      you get a cap back from beer and nuka by default, however i'll be making changes to the wine bottles etc.
  6. runestyr
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    I always thought that when people ate something in the game, they'd drop the container. It would explain the vast piles of trash that exist even in populated areas. But this mod gives us better options, I like it.
    1. streetyson
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      Well, lots of trash is meant to be prewar (should've mostly rotted in 200yrs but like the everlasting skeletons it's all there to add more sense of decay & abandonment). Folk certainly don't eat their trash - I think the modder was just joking about how when we consume stuff we don't drop packaging so must've ate it! But it's far more likely we'd be using our own reusable containers where plausible - eg, how else are you carrying a bowl of stew for days on end? And in any case when you get something at a food or drink bar you'd realistically be consuming it right there anyway and the bar most likely needing that precious bowl or cup back to reuse. And then there's crafting - when you make a stew etc you aren't required to add plastic for its container & spoon, and so on. Of course not. FO4 doesn't get down into that level of OCD detail for it'd soon get too tiresome and unenjoyable - games are meant to be fun after all.
    2. SkyrimSloot
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      Indeed the "Stop eating scrap!" name was intended as a joke, I know the Sole Survivor is hungry but they can't be THAT hungry! The mod was meant to give NPC's and the PC "waste not, want not" attitudes, why throw away scrap when in the post apocalyptic world of Fallout, all scrap is useful in one way or another! You just threw a bowl away? Fake Scavver!
    3. charliead1366
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      It would be super immersive to have the animation of the player eating and then just throwing the container on the ground lol like spent rounds of a gun
    4. SkyrimSloot
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      One of the animation mods I use does this, but the item doesn't actually drop unfortunately. For example, when you consume alcohol, in first person you'll throw the bottle down and hear it shatter, but it doesn't actually drop it, especially with this mod because the bottle will actually be returned to you xD
  7. Socratatus
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    This seems to work pretty well even with NPCs. I notice a Raider use a stimpack, and when I later checked his body he had an empty stimpack on him. Same for any Follower. I noticed Curie has spent Stim packs from what I gave her. Nice.

    I Like the extra water filling options except for the open top jug which is kinda silly cos the water would just slosh about and fall out, but I just don't use it.

    Pretty much perfect for Survival mode. Endorsed.
    1. SkyrimSloot
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      Cheers for the endorse! Yeah the open top jug was more just a silly option I added in, it also has a jokey footnote when you hover over it in the crafting menu. The great thing is as you say it works seamlessly with NPC's as each item has been scripted to return junk, regardless of if the player character consumes them or any other NPC in the game, true it means you'll be picking up more junk from dead enemies but that also means more extra scrap for the workbench!
  8. BlazeStryker
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    I noticed a mod that specifically returned the tray if you ate Fake Paste (frankly, the tray was probably healthier, but what can you do?)
  9. thumpergunner
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    I'm also using canteens of the commonwealth. I used the large container of water (5uses) but it just diappeared. Is there a conflict because the canteens do the same thing with the multi use containers?
    1. SkyrimSloot
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      i'm not sure honestly, I use the Vault 13 canteen mod and have had no conflicts, but as for canteens i'm not sure if that mod alters any keywords or scripts, if so then yeah that mod will be conflicting with this one. However this mod along with Vault 13 Canteen seem to work fine together
  10. tono25
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    I just found out about this amazing mod, can i add this mid playthough? Also in my load order there's this Fill'em Up Again, does it compatible? Or should i uninstall that mod?
    1. SkyrimSloot
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      Yeah this can be added at any time during a playthrough! Since both mods do similar things i'd stick with one or the other, whilst Fill'em up is primarily for water refills, this mod covers (almost) all consumables in the game, so really it's down to if you want simplicity or a bit more coverage
  11. wasted1wastelander
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    Nice idea, I really want to try this soon (ok did alongside of writing this...)  I just wanted to know as the author, will you be open to creating alternate versions. I was reading the description and noticed cooked food gives back aluminum can. I would like cloth back or glass. I have no idea how you used Majic to create this, but don't think I would always stuff cooked food and raw meat in an old rusty aluminum, or even a tin can. 

    BTW this is awesome. then it didn't even hiccup in the game.
    1. SkyrimSloot
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      To make this mod, I went off whatever food container the consumable is in in the inspect menu whilst in the Pip-Boy menu, so the cooked food that returns aluminium cans is actually contained in a metal can when you inspect it, if i ever do get chance I might add an alternate version, but for now every junk item that is returned was taken from what is seen in the inspect screen