So basically i can use this with the mod "legendary they can use" right? I was thinking... What about using that mod with another mod that makes every enemy legendary?
Hi Whisky - This should still work as replacement in my load order for the RobCo - Bosses Get Legendaries until RobCo Patcher is updated for NG, right? And thanks for this mod, it's excellent to go along with your Legendaries They Can Use.
You could try to take a look at implementing this mod using RobCo Patcher. This will allow you to distribute keywords and other things using a text-file instead of hardcoding it via a plugin which may cause compatibility issues. See: NPC Patcher Article.
I have a question for some reason a raider that I mate had the head of explosives in his booty. how could that happen? just install this mod and the one you have for them to use legendary weapons.
I see. Thank you, sorry for the inconvenience. Do you happen to know if it could be due to some script or similar? in f04dit I don't see changes in the bobbleheads.
How do I find the list of references? I guess I should look for BobbleHead_Explosives "Bobble Head Explosives" [MISC:00178B57] in the leveled list right?
edit: I already discovered what happened was the Carriable turrets plus throwing weapons and more mod that I installed a day before, for some reason the explosion head was leveled as if it were a legendary weapon. Thank you very much for your help, I would never have thought to look in references, normally I only checked the conflicts.
Interesting! Thanks. Will definitely have to review those.
One small pet peeve with the "Legendaries They Can Use" is that some mods actually add unique items that can only be found as Legendaries. (Okay, one mod only that we use.) This can easily be fixed by just adding said items to a unique legendary boss leveled list though, so no biggie there I suppose :D
...Wait, so that means that someone can get their first legendary before level 7-10 from Gristle as he's considered as a raider boss! This also means someone can save scum before certain areas to get a legendary that they want!
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This should still work as replacement in my load order for the RobCo - Bosses Get Legendaries until RobCo Patcher is updated for NG, right? And thanks for this mod, it's excellent to go along with your Legendaries They Can Use.
Any chance this get expanded to include more bosses from raiders, gunners, etc.?
This will allow you to distribute keywords and other things using a text-file instead of hardcoding it via a plugin which may cause compatibility issues.
See: NPC Patcher Article.
Here you are. Credits to WhiskyTangoFawks and points to him!
how could that happen? just install this mod and the one you have for them to use legendary weapons.
Thank you, sorry for the inconvenience.
Do you happen to know if it could be due to some script or similar? in f04dit I don't see changes in the bobbleheads.
I guess I should look for BobbleHead_Explosives "Bobble Head Explosives" [MISC:00178B57] in the leveled list right?
edit:
I already discovered what happened was the Carriable turrets plus throwing weapons and more mod that I installed a day before, for some reason the explosion head was leveled as if it were a legendary weapon.
Thank you very much for your help, I would never have thought to look in references, normally I only checked the conflicts.
I want NPCs to spawn with legendary items and actually use them.
https://www.nexusmods.com/fallout4/mods/61411
Fully compatible with this, and with my other legendary mod, Immersive Legendary Mutations
https://www.nexusmods.com/fallout4/mods/66165
One small pet peeve with the "Legendaries They Can Use" is that some mods actually add unique items that can only be found as Legendaries. (Okay, one mod only that we use.) This can easily be fixed by just adding said items to a unique legendary boss leveled list though, so no biggie there I suppose :D
Also, Gristle doesn't get a legendary for exactly that reason.