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MissWinter77

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MissWinter77

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41 comments

  1. SummersetBanjo12
    SummersetBanjo12
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    • 2 kudos
    So does this mod activate after the quest in concord is done? or is this something that activates right away and should be manually installed after the quest?
    1. MissWinter77
      MissWinter77
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      • 118 kudos
      please read the description as stated changes take place when the button is pressed on the concord balcony
    2. SummersetBanjo12
      SummersetBanjo12
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      • 2 kudos
      Somehow after reading it more than once I missed it.  But I see it now.
  2. BraZuKa85
    BraZuKa85
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    • 1 kudos
    This works pretty well with Zorkaz's Concord Ressurected. Currently using both + SS2's Concord with the later's defenses and repopulation turned off. I liked it more than the repopulation + fortifications from SS2, specially in a Minutemen playthrough.
  3. sunsita
    sunsita
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    • 0 kudos
    Is this mod compatible with Concord Town? (mod that turns Concord into a settlement). Thanks!
  4. WasteLandCaravaner
    WasteLandCaravaner
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    • 7 kudos
    have you checked if the walls you added will work with the ss2 walls and pathing
    1. MissWinter77
      MissWinter77
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      • 118 kudos
      i am yet to find any issues in testing but if you find any i missed please let me know !
    2. ATBenson
      ATBenson
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      I'm not the same person, and it's been a few months, but I thought I should mention that it appears, to me, that a few of the gates that are added by SS2 clip with your walls. Specifically, there is a gate over by Fallon's that clips with a pick-up(?) truck from your wall and there is another gate by the house used by Caleb (from SS2 Chapter 2, I think) that clips with one of the shipping containers. I haven't noticed anything else so far and, to be honest, it's easy to miss. Still, if it helps, I thought it wouldn't hurt to mention it.
    3. MissWinter77
      MissWinter77
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      • 118 kudos
      thanks for mentioning ! ill see about fixing this when i have more time to work on my mods
    4. niepahoda
      niepahoda
      • supporter
      • 8 kudos
      Maybe you can make a version without any walls (or any object edits) to Concord, to ensure compatibility with SS2 layout?
      I love idea of this mod. Also liked your Radio Network mod. Good work.
  5. dethmetaldylan
    dethmetaldylan
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    Neat idea for sure, but I disabled it immediately because all of the patrolling minutemen had the same face  
    1. MissWinter77
      MissWinter77
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      • 118 kudos
      Updated apologies for the long wait
  6. raajdon
    raajdon
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    Found this error on fo4edit.
    [00:00] Checking for Errors in [E1] CRP Peaceful Concord.esp
    [00:00] [ACHR:0009813F] (places Loot_DeadRaider01 [NPC_:000AD3A2] in GRUP Cell Temporary Children of [CELL:0000DD80] (in Commonwealth "Commonwealth" [WRLD:0000003C] at -19,20))
    [00:00]     ACHR -> Record marked as deleted but contains: Virtual Machine Adapter
    [00:00] Done: Checking for Errors, Processed Records: 147, Errors found: 1, Elapsed Time: 00:00
    My game ctd on loading this
    1. MissWinter77
      MissWinter77
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      • 118 kudos
      im sorry ive looked into this but i haven been able to get fo4 edit to show the same issue ill keep trying to figure out what happened
  7. Stridvagn2000
    Stridvagn2000
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    • 0 kudos
    Can you make it as an esl?
  8. WasteLandCaravaner
    WasteLandCaravaner
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    • 7 kudos
    ok so this is strange idk how or why but when you have the mod "raze my settlement" & C.R.P Concord Militia (SS2 Friendly) installed when you try to use RMS at the red rocket truck stop RMS will remove the Red Rocket Truck Stop building itself
  9. WasteLandCaravaner
    WasteLandCaravaner
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    • 7 kudos
    ok so idk if it just my old pc struggling with my mod list or if its this mod but the dead brahmin with two blood bugs on the road east of red rocket truck stop & west of concord isnt spawning in the game when this mod is installed activated but it its spawned when mod is installed & deactivated
    1. MissWinter77
      MissWinter77
      • supporter
      • 118 kudos
      the brahmin and bloodbugs were sapose to be removed with the rest of the corpses ill fix the mistake in the next update thank you for letting me know
    2. WasteLandCaravaner
      WasteLandCaravaner
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      • 7 kudos
      ok so then it looks like the mod is turned on son as you turn start a game with the mod installed
    3. MissWinter77
      MissWinter77
      • supporter
      • 118 kudos
      certain things wearnt correctly tied to the enable disable markers the mod should work fine for the most part it just needs some cleanup i havent had time to do yet to clean clean up the few errors
  10. Ohpus
    Ohpus
    • supporter
    • 3 kudos
    In the pics I noticed the minutemen are floating. Did you just make the junk textures and such invisible, or did you remove them and rebuild the precombines and this is just something else?
    1. MissWinter77
      MissWinter77
      • supporter
      • 118 kudos
      apologies the junk is made invisible by a different mod that i cant currently disable for the screenshots this mod does not touch precombines