This page was last updated on 19 January 2016, 3:19AM
Changelogs
Version 3.5
1/4/16 ver3.5 Got rid of shootgun and moved to Broadsider. This fixed ammo issue, adds a little game balance since you get shootgun too early in game while the broadsider takes a little longer. Also made the spreed a little wider, and reduced the ammo need and shoot out. It also looks better since it was just wired that a shoot gun can do that. As you can see I'm updating this more regularly so keep checking hope to add more molotovs and vanilla grenades then start mixing things up.
Version 1.9e
1/18/16
Added plasma mine, and artillery flare to the broadsider. Also got rid of the version number at end of file name so I don't keep changing it. I'm starting to believe it misses things up when file name changes, so this way I wont be tempted to do so.
Version 1.9d
1/16/16
added concentrated cocktail which takes the benefits of all three prior Molotov. Tried to make a single grenade but seems it will be more complicated then I had thought so might take a while.
Version 1.9c
1/8/16
Added Vodka molotov that has same area as vanilla, faster and hotter burn (more dmg in a shorter time for balance), also Multi Pulse Grenades for the Broadsider.
Version 1.9b
1/6/16 added Multi Frag and Wine Molotov. Still in the process of adding Vanilla type ammo. Updates may take longer to come.
Version 1.9
1/3/16 Ver 1.9 Saw some more interests (65 unq. d/l total of 84) and support (3 endorsements) as I was working on my other mod. So added ability to make some of the ammo needed and fixed the receiver name it should now properly say Molotov instead of having two that say Molotov. Thinking of maybe adding landmines later.
Added ability to shoot frag mines from Broadsider
Version 1.8
Added Molotov to railway rifles. Still have lots of work to do and clean up please endorse!