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Cyan49

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cyan49

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11 comments

  1. sabster123
    sabster123
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    • 67 kudos
    Supermutants add on and a Mutant Mingaerie - Life Finds a way add on please !
    thanks
    1. GwendiWendi
      GwendiWendi
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      its actually quite easy to do, just open the spid distri file, copy one of the line and replace the creature listed with the formid of the creatures you want to
  2. Falads
    Falads
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    This is probably just me not knowing how SPID works.. but adding in ActorTypeFeralGhoul to the DISTR file doesn't apply it to mobs/creatures added in by mods (FallEvil) with that keyword. Only works for vanilla ghouls with the DISTR to prevent them from losing limbs.
  3. Vykusi0bsos
    Vykusi0bsos
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    In case of using Live Dismemberment or a similar mod... Does it grant new limbs in place of the gone?
  4. whiskeyjack9105
    whiskeyjack9105
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    Oh this is an excellent idea; I really dislike how you can potentially take an enemy like the Deathclaw down early in a fight with a crippled limb... and then you sort of just have to stand there and shoot them until they die.

    I'm wondering if you would be interested in doing a limb severance mod, a sort of update to Live Dismemberment:

    https://www.nexusmods.com/fallout4/mods/16400

    I know that Better Locational Damage has a similar system, but that mod is a little too comprehensive for me.
  5. AlanPosta
    AlanPosta
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    Really won't work for Ferals?.,.....shame, that would be awsome for the zombie walkers mod, watch them get up and regenerate limbs.
    1. cyan49
      cyan49
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      If there is a mod that disables dismembering feral ghoul legs, it might work, but it might not be what you want.
    2. cyan49
      cyan49
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      I just uploaded an optional file for feral ghouls support, it might be worth testing for you.

      Edit: What has been tested for gameplay impact is that feral ghouls don't fall to the ground when one leg is crippled, only when both legs is crippled. They can recover crippled legs, but it seems to be somewhat inconsistent when it triggers. Maybe they sometimes ignore the "OnCripple" event for some reason.
    3. AlanPosta
      AlanPosta
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      Nice, will test it rightaway
  6. Oynlen
    Oynlen
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    hows it work with severed limbs?

    Nvm looked at script
    1. cyan49
      cyan49
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      When I tested feral ghoul before publishing this it just didn't work. The spell cast by the script is a copy of the stimpak effect so it's reliable, even if it doesn't work. So it should be.
      [EnemiesCanRecoverCrippledLegs_DISTR.ini]
      You can manage this with the ActorType keyword, but this mod won't work for feral ghouls etc. as they can't recover crippled limbs.