its actually quite easy to do, just open the spid distri file, copy one of the line and replace the creature listed with the formid of the creatures you want to
This is probably just me not knowing how SPID works.. but adding in ActorTypeFeralGhoul to the DISTR file doesn't apply it to mobs/creatures added in by mods (FallEvil) with that keyword. Only works for vanilla ghouls with the DISTR to prevent them from losing limbs.
Oh this is an excellent idea; I really dislike how you can potentially take an enemy like the Deathclaw down early in a fight with a crippled limb... and then you sort of just have to stand there and shoot them until they die.
I'm wondering if you would be interested in doing a limb severance mod, a sort of update to Live Dismemberment:
https://www.nexusmods.com/fallout4/mods/16400
I know that Better Locational Damage has a similar system, but that mod is a little too comprehensive for me.
I just uploaded an optional file for feral ghouls support, it might be worth testing for you.
Edit: What has been tested for gameplay impact is that feral ghouls don't fall to the ground when one leg is crippled, only when both legs is crippled. They can recover crippled legs, but it seems to be somewhat inconsistent when it triggers. Maybe they sometimes ignore the "OnCripple" event for some reason.
When I tested feral ghoul before publishing this it just didn't work. The spell cast by the script is a copy of the stimpak effect so it's reliable, even if it doesn't work. So it should be.
[EnemiesCanRecoverCrippledLegs_DISTR.ini] You can manage this with the ActorType keyword, but this mod won't work for feral ghouls etc. as they can't recover crippled limbs.
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thanks
I'm wondering if you would be interested in doing a limb severance mod, a sort of update to Live Dismemberment:
https://www.nexusmods.com/fallout4/mods/16400
I know that Better Locational Damage has a similar system, but that mod is a little too comprehensive for me.
Edit: What has been tested for gameplay impact is that feral ghouls don't fall to the ground when one leg is crippled, only when both legs is crippled. They can recover crippled legs, but it seems to be somewhat inconsistent when it triggers. Maybe they sometimes ignore the "OnCripple" event for some reason.
Nvm looked at script