Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

Cyan49

Uploaded by

cyan49

Virus scan

Safe to use

Tags for this mod

14 comments

  1. cyan49
    cyan49
    • premium
    • 44 kudos
    Locked
    Sticky
    As far as I know, no "AI" mods have ever been able to do this except this mod. Unlike placebos/unproven theories, (in other words, combat style/gamesettings tweaks), this mod works as expected.

    I had to write this because 
    Spoiler:  
    Show
     a guy claimed I stole his ideas (from his brain?). He blocked me so I'm blocking him. 
  2. TehDave
    TehDave
    • premium
    • 12 kudos
    Correct me if I'm wrong but wouldn't this also make shotgun pellets vanish at significantly less range than vanilla? Seems like it would based on what I've had to edit regarding projectiles before.
    1. cyan49
      cyan49
      • premium
      • 44 kudos
      Changes the range from 10000 to 1000 literally means that, out of range projectiles will vanish and not hit the target. The Flamer projectile reference for comparison on the description should help you understand this. This is the only way it works without placebo theory on Combat AI.
    2. TehDave
      TehDave
      • premium
      • 12 kudos
      10000 is a bit silly for buckshot, I'll admit. Assuming that range parameter is in game units, 1024 is already a pretty significant engagement range especially indoors if going by game units, and 2048 is fairly close to what realworld buckshot effective range would be in meters. You would have to adjust the spread to account for range changes as well, so you avoid the classic video game shotgun problems of 'it's a melee weapon with a near 90 degree spread and the range of a sneeze with damage to match one nanometer beyond that' or 'it's a sniper weapon with hitscan laser pellets'.
    3. cyan49
      cyan49
      • premium
      • 44 kudos
      And "... this mod doesn't focus on buffs or nerfs."
      All this means is that FO4 is a game and shotguns are not real. I don't want to discuss it or come up with anything. This is not a shotgun mod, just a way to affect the behavior of NPCs.
    4. TehDave
      TehDave
      • premium
      • 12 kudos
      Fair enough. In any case this is something I wouldn't have thought to do since no one has seemingly tried it before or even knew the AI used projectile range over say, weapon ranges as a factor in deciding engagement range. Honestly this is something that should have been made dependent solely on the weapon rather than the type of projectile/ammo it fires. Bethesda doing Bethesda things I guess.
      I will probably have to look over and reevaluate the ranges on projectiles in my modlist based on this,
  3. Qrsr
    Qrsr
    • premium
    • 137 kudos
    Great work, thanks!
    There is also ProjectileShotgunSuppressor which isnt patched by your mod currently. ;)
    1. cyan49
      cyan49
      • premium
      • 44 kudos
      Thank you very much! I checked it and updated the mods.
  4. anakinskywalkeryeet
    anakinskywalkeryeet
    • member
    • 0 kudos
    This is likely incompatible/requires patching for any mods which affect the projectiles, which usually includes any bullet drop mods.
    1. cyan49
      cyan49
      • premium
      • 44 kudos
      In this example, it's yes only if you want to add gravity to shotgun projectiles that are similar to Flamer projectile range.
  5. Hectasword
    Hectasword
    • premium
    • 38 kudos
    Alternative, more complicated solution: Lower the ludicrous spread and range offset used by shotguns, and change their out-of-range damage falloff from 0.1 to something much higher.

    For context, most guns in the game have an out-of-range modifier of 0.5. This makes guns less useful at extreme range, but not useless. The shotguns' spread combined with the 0.1 falloff modifier makes them completely useless beyond point-blank range. Even if one pellet hits the enemy, it won't tickle them.

    It isn't bad AI. It's bad design.
    1. streetyson
      streetyson
      • member
      • 108 kudos
      No. Reducing spread & fall-off of shotguns would make them not shotguns. Reducing the distance at which they use guns is the way.
    2. Hectasword
      Hectasword
      • premium
      • 38 kudos
      Clearly you've never seen an actual shotgun spread
    3. cyan49
      cyan49
      • premium
      • 44 kudos
      So it's just a different concept. To me, shotgun spread and damage falloff feel not bad, because that's how shotguns generally behave in the many games.Also, as mentioned in the description, this mod does not focus on buffs or nerfs.