Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

Shaddawen

Uploaded by

Shaddawen

Virus scan

Safe to use

Tags for this mod

About this mod

This mod will modify the AI's combat style, allowing them to behave more intelligently and in line with who they are.

Permissions and credits
Donations
Modifications:


Remember that all this worked with NPC or with the Player himself.

Now the Super Mutants will not have the habit of looking for a cover, this will happen from time to time, they will also be extremely more aggressive, they will also give priority to enemies who are more defensive, and if an enemy is debilitated in some way , they will soon lose interest and avoid attacking that enemy if possible, that is of course if they have enemies close to them, their accuracy has also been decreased, and their melee combat has become stronger and with greater ability to weaken an enemy. Super Mutants are dumb and therefore have difficulty focusing on a single target, so during combat, if possible, they will switch targets regularly. The more the enemy tries to retreat, the more aggressive they will become.

The Brotherhood of Steel Soldiers will always be looking for a cover, if he's not in a cover, he hasn't seen it or he doesn't have the opportunity to go there. They will also stay in defensive positions and avoid advancing, if many allies are nearby they will become more courageous and try to advance to destroy their enemies, they also have slightly improved accuracy. If an enemy is debilitated, they will focus on it if possible. They will also flank to try to catch your enemies by surprise and surround them, so be careful. If the NPC is in a favorable position, he will avoid advancing if he considers his position useful, he will just change his position if he needs a more useful position, or a more offensive position depending on the current situation.

The Gunners will also be able to flank, so you need to be careful not to get surrounded, they will be on the defensive and will use a mechanic practically identical to the Brotherhood of Steel. His aim has been improved by a considerable amount.

The Raiders will also be able to flank, however, in a much less efficient way, they also have the same mechanics as the Brotherhood of Steel and the Gunners, but more cowardly and less efficient. His aim has been improved by a small amount. They will also remain on the defensive, but if they have a few allies nearby, they can become extremely aggressive.

Minuteman have the same Combat Style as Civilians by default and this will not change.

Railroad have the same Combat Style as Raiders by default and this will not change.


Synthetics will constantly look for cover and can be aggressive and defensive when necessary, they don't tend to vary too much in their decisions and can constantly insist on a target that is in an advantageous position, they have had their accuracy improved significantly.

Diamond City Security Guards will try to stay on the defensive if they don't have many allies around and they hardly leave their defensive positions, they will start to become much more aggressive if the enemies are in a very advantageous position or if they are surrounded by allies. They have slightly improved accuracy.

Civilians are terrible at combat, don't know how to flank efficiently and will constantly be exposed to their enemies, they also have their accuracy reduced by a considerable amount, and are very cowardly when it comes to advancing against the enemy, they probably won't move forward until you have an ideal position or until you have many allies around, and unlike other combat styles, they will hardly be influenced by the amount of allies nearby and will act more independently.

COMPANIONS:

Strong is a Super Mutant and therefore will act exactly like them.

MacCready is a sniper and is adept at being totally accurate, thanks to this, he tends to be extremely defensive and take the best positions, he will rarely be seen advancing in fights, his accuracy has been increased to the maximum so as not to miss shots.

Valentine is a synthetic and therefore will act exactly like them.

Cait is very experienced in melee and close-range combat, she is also often very impatient and therefore must have difficulty acting defensively and despite not having flanking skills that are relevant, in a close-range combat, it can be really efficient against these enemies, mainly the slower ones and the worse accuracy. She will also have more chances to deal melee damage that will weaken the enemy and if any enemy is too close to her, she will quickly switch the target to that enemy to always prioritize closer combats.

Piper is not very experienced in combat and therefore should have difficulty doing well in combat, although she is relatively efficient at maintaining defensive positions, she will be average in practically all factors and will have certain difficulties to duel against an enemy.

I will make future modifications for all COMPANIONS and ANIMALS.

Remember that these modifications will occur during fights and it all depends on the situation, the NPC will not always be able to do what he wants and sometimes he will consider that the best option is to simply shoot or not change his position, that's all influenced by the amount of nearby allies and the situation of the fight.