Fallout 4

47 comments

  1. Theoneguy6000000
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    Is this still being worked on?
  2. NateW123
    NateW123
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    Is anyone else having problems with McFarland and Middle of Nowhere not registering as full settlements? I have tried dozens of times to reload a clean save and start over, going through old saves and trying the plugin there, going to a very early save and deactivating most of my settlement mods (before they registered), and each time only McFarland and Middle of Nowhere give me 0% happiness and won't take settlers, the other three locations seem to work fine.
  3. 363rdChemicalCompany
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    Cant wait for updates.
    1. 363rdChemicalCompany
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      Any more updates coming here?
      This started so promising!
  4. BeserkFury8
    BeserkFury8
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    So, I've found that AFT does not just break the follower from this mod, but also all settlers and basically any NPC related to settlements.  Even the CC dogs.  When interacting with the Golden Retriever north of Sanctuary, when recruiting it, no settlement show up to send it to.  It's interesting how AFT and this mod break nearly everything when used together.  Choose one or the other people!  Don't be like me and break an entire save!
  5. Angerth
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    Interesting project !
  6. mearthhito
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    ngl if there's not a a courage the cowardly dog reference/farmhouse then I will be very disappointed
    1. Kilalausagi
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      You and me both.
    2. Jaysun55
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      I'm sorry to disappoint. Going to show my age here, but honestly I had no clue about Courage the Cowardly Dog. I just looked it up a few minutes ago. When I first started this map I was just making a settlement for fun and I had a large empty flat space so I named it nowhere, then I made the settlement in the middle so I called it the Middle of Nowhere and it grew from there. Now that I know I might try to do something even if it is just a little note somewhere. 
    3. 363rdChemicalCompany
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      I had never heard of it either :)
    4. vSHADOWVIPERv
      vSHADOWVIPERv
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      Are we talking about the song from They might be giants,
                                                                                              or the other pop culture reference.
  7. 60Petr60
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    https://wampi.ru/image/R9e7Lkl   
          Map  City The general map Nowhere


    Nowhere
    The general map of 5 inhabitants in settlements of 100% happiness.     https://wampi.ru/image/R970I0l
                  Jpg 1280x800  
    https://wampi.ru/image/R9RaO5q       Map     Cave to Nowhere
    https://wampi.ru/image/R9Raewz                   https://wampi.ru/image/R9RasZH
    https://wampi.ru/image/R9RaA9O
    https://wampi.ru/image/R9RaB46                   Workshop     Overlook Drive In  100%
    https://wampi.ru/image/R9RaEaQ       Map    Overlook Drive In
    https://wampi.ru/image/R9RaUpw
    https://wampi.ru/image/R9Rah7c                    Workshop     Mcfarland Ranch   100%
    https://wampi.ru/image/R9RaksZ        Map    Mcfarland Ranch
    https://wampi.ru/image/R9RaC2f                    Workshop   Middle of Nowhere  100%
    https://wampi.ru/image/R9Rau5y                   The hatch, apparently, will be a dungeon.
    https://wampi.ru/image/R9RaZwk                   Junkland     Gates
    https://wampi.ru/image/R9Rajjg           Map   Junkland
    https://wampi.ru/image/R9Ratjr                      Workshop  Junkland  100%
    https://wampi.ru/image/R9Rar9t          Map    Shorty's Shop
    https://wampi.ru/image/R9RaQ4E                   Workshop     Camp Cascade    100%
    https://wampi.ru/image/R9RaWh7       Map    Camp Cascade
    https://wampi.ru/image/R9RaH7s                   Completing the quest  Tour  Nowhere
    https://wampi.ru/image/R9RaLAY                    Cascade Falls
    https://wampi.ru/image/R9RaP20        Map    Cascade Falls
    https://wampi.ru/image/R9Ral68                     Small Henge
    https://wampi.ru/image/R9Rap3x        Map    Small Henge
    Thank you very much for the settlements.
    If I understand correctly, there are 5 settlements on the territory.
     I build them up, settled 5 people, happiness in each settlement is 100%.
    1. 60Petr60
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      Sorry to disturb
      Will there be special settlements on the water surface, in the sky, underground in mountainous areas, road autobahns, amusement parks.
      Your workshops are complete, without glitches, it would be great to place them all over the map, coming up with appropriate names without buildings.
      Thank you, I look forward to the development of your project.
    2. Jaysun55
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      More settlements may get added in the future, however I currently have a lot of other plans and a lot of empty space to populate. I do like the idea of a settlement on the highway. But i need to finish the highway first. Thanks for your interest, and your welcome. I'm glad you like the settlements.

      Edit: I was just looking at the lake. I do like the idea of making a workshop on the shore and people can build over water now that you mention it. Thanks for the Idea.
    3. 60Petr60
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      Thank you for responding.
      If you build in the editor creating another Fallout №, these will be errors and performance drops.
      It is easier and more difficult to install workshops all over the territory at the same time.
      The name of the city should reflect the approximate location.     Examples of names.
      Nautilus city.             Heavenly city.        Flower City.              Castle town.        Mermaids city.
      The dark city.            Mountain city.       The sun city.             Siren city.             Rage  City.
      Fast city.                    Port city.                Alpha City Park.       Joy City Park.     Victory city.
      Triangle Bermuda.     Cloud City.            Beasts city.               Birds city.            Snake City.

      https://wampi.ru/image/R9e7Lkl          Map  City The general map Nowhere
    4. Qnooch
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      There is nearly no way that these comments aren't AI generated.
    5. 363rdChemicalCompany
      363rdChemicalCompany
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      Or maybe a dude who does not know English as well as you or me? 
    6. 60Petr60
      60Petr60
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      What claims to the dude.
      I am at your service.
      What does not suit you.
      Everything that is made only for the developer.
      Thank you for your close attention.
      What errors are bothering you?

      P.S.  I have a question for the project developer.
      You can place 20 workshops on the map,
      My version is based on pictures from the game, it's just my imaginary location on the map and in the game maybe I'll build it that way.
      I would like to see a full-fledged mod created by you.
      Thank you for your attention, I'm just playing.
  8. 363rdChemicalCompany
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    Some more play results.
    I believe I found the boss.
    The loot on him was good but balanced.
    Good enough any player will say "this is nice I want this" but not so much that it will break the game.
    Good.
    The loot at other locations also falls into the category good but not unbalanced.

    PS: When I installed your 1.1, my changes to your worldspace were (to my pleasant surpise) retained.
    So I still have Mcfarland Ranch and the 3 girl settlers and Jay, large and in charge there.
    My furniture, turrets etc etc were all still there.
    So I was having fun with it and building the place up some more, depositing a lot of loot for future generations at that location to use (I have a mod so NPC girls can get pregnant from player and/or male NPCs depending on settings..... and the babies grow into children and the children into adults over months/years of game time) ... but I will not go crazy since I realize you will have many more revisons to got to flesh out the worldspace and I cannot take for granted that a new download will not nuke my changes to Mcfarland Farm. And that would be ok, its part of the process, do not hold back just for those of us who are early players.
    But it also means, I will not put in a lot of extra time and resoruces into that place since I know it might happen.
    PS2: there doesnt seem to be nav pathing at all, for the NPCs to walk into the main building there.
    When I come there at night, no one is in the beds i made,  they are just standing outside right at the wall of the big metal building.
    Clearly trying to get to those beds, but just stopped by the wall despite entrances being right on the other side.
    When I go to sleep and wake up I often find 2 of them working on work benches so they must have teleported overnight.
    1. Jaysun55
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      Just curious if you found the weapon before or after the update, because I did lower the stats a little. As for the navmesh I will see if I can improve it. Thanks again.
    2. 363rdChemicalCompany
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      Thank you Sir
    3. Jaysun55
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      You were right. Navmesh was missing from Mcfarland Ranch interior. Already added it and will be included in the next update.
    4. 363rdChemicalCompany
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      I think it was after but I am not 100% sure. 
  9. hwertz0212
    hwertz0212
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    I'd love to try and design some dungeon style interiors and secret quests to populate some of your world. Shoot me a pm if you'd be interested
    1. Jaysun55
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      PM sent, and if anyone else is interested there is a lot of space that needs more content. Just message me what cells/area you want to work in and I will try to avoid that area. If enough people show interest I will start a section in the forum to show what cells/areas are available so we don't overlap and our work don't need to be done twice. Thanks
  10. 363rdChemicalCompany
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    I love new lands mods and am excited about this one .
    If its true its same location as the popular  "The farmlands" entrance as another poster suggested it might be an issue for me . at least on my main playthrough I committed  a lot of resources and time to build settlements in the farmlands are.
    The farmlands is actually mostly empty of NPCs (albeit well done) so your new lands mod may be more interesting in the end if, as it appears, you have funtioning neutral NPCs and a trader
    I am starting a new playthrough and so may be eager to download yours when its done and might be willing to disable the farmlands. 
    1. Jaysun55
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      I was unaware of "The Farmlands". I may change entrance location if it is a common problem. Because its still being developed I did leave a back door on the second house from the red rocket. However that itself may cause it's own issue with another mod. So many mods out there its hard to find good locations.
    2. 363rdChemicalCompany
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      It's good to  be mindful of whats out there but no need to overdo it.
      Your mod looks like it will be great.
      Dont delay it, just to hide from the other mods, they are not more important than yours 
    3. Zekiran
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      Given that it's a Zorkaz mod location, a lot of folks looking for interesting non-vanilla stuff will know about Farmlands, Wilderness, and Marshlands. Yours is definitely sitting at the same entry point as Farmlands, I'd suggest something nearby though I have yet to consult my 'main settlement mod' map (in progress) to say whether off the top of my head any specific building might be close enough but still away from the entry point to Farmlands. There are a significant number of settlement and location mods on the west side of the map but they are somewhat scattered. 

      https://www.nexusmods.com/fallout4/mods/61682
    4. HenryArchy
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      Me too. The original map only have ONE town, Diamond City... ... and nothing much else. Too small. Maybe author can copy his neighborhood and bring in his neighbors, pets and scripted randomized events to enter a secret UnderWorld of ghoals, or Mutants or Deathclaws or ghosts or Skyrim or... ...

      I have bookmarked this mod, and hopefully soon many exciting contents will be added in, and NO bugs.

      You can have one or more super tall towers... ... even a city or town in them, even have Zelensky, Putin and Joe Biden in them, even with radio broadcasts about Ukraine war and such. You can have a cult imported from movies or real life in your map, you can have anything fun and special in!!!

      And I will like to visit your 'kingdom'.

      You know... ... since it is a nuked world... ... you can have a area like Bannerlord 2... ... with two 'gangs' or three and more, regularly or randomly or scripted to be moving to some areas and have war... ... on horses and no guns. Or a parade moving from one point to another... ...

      You know, visiting an area as a tourist... ... encounters and quests and funny 'sights' and explorations are so important.

      Take your time, don't be too long though. And remember to consider the interactions of mods and modded NPCs to your world.

      Sometimes I am hoping somebody to create a Singapore neighborhood... ... with the flags and items of the state. Which is, you should have your world items and culture of your world into your virtual world. And you can be there as an NPC to talk to the players, market yourself as well.

      Create a Todd Howard praising you and hiring you for USD1m... ... or 1m scraps. 

      Random raining of brahmins, ammo... ...

      A unique cave of porns that generate such quiz or triggers that only adults can reach. Hahahahahahaha... ...

      It is exciting people are creating new neighborhood or maps, and everytime... ... I run my expectation so high... ... hence the likely disappointment over time.

      Will be nice to see once in a while Spiderman swinging by or Superman flying by... ... ...

      Get collaboration, and make your map hot, and be famous!