Fallout 4
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Csbauder

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Csbauder

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About this mod

Makes Project Zeta feel less empty, while fixing a couple bugs.

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This is a spiritual successor to the Project Zeta Fixes mod that I created. The goal of this mod is to give the mod a little more content, so it's actually worth playing.


What's Been Changed?


The workers on the main deck have been replaced by abominations and hostile aliens. This has been done to make the player feel as if they are taking over the ship after being captured, as opposed to just randomly killing a couple aliens on the bridge.

The alien weapons have had their ammo increased. I may do a damage increase in the future as well, but that is subject to feedback from people who download this mod.

Music has also been added to the toy store, Mars, and the ship itself. Currently, the toy store uses the default dungeon music, which I do not intend to change. Mars and the ship, however, use music from the Institute. I feel like this fits pretty well, although I may add some custom music that fits better in the future (no promises though).

Lastly, a bug involving an elevator that leads out of bounds in the toy store has been fixed. This wasn't added to Project Zeta Fixes because I honestly wasn't sure how to fix it at the time. The bug was not added in an update because it would require me to update every version of the mod, and that would be a lot more time consuming than just adding the fix to this mod. Plus, I assume a good chunk of people who installed that mod will install this one as well.

[Version 1.1.0] Adds the ability to attract new alien settlers on Mars.

[Version 1.1.0] Adds the ability to send settlers to Mars.


Compatibility

There shouldn't be any conflicts, but if you find one, please let me know so I can investigate.