Fallout 4
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Csbauder

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Csbauder

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About this mod

This mod fixes the invasion quests and other bugs found in the Project Zeta mod.

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I love the Project Zeta mod, but it's continually bugged me that the quests break after completing them for the first time. I also absolutely hate how janky the invasions are in Diamond City. As a result, this mod does four things:

1) Entirely removes the Diamond City invasions. These invasions usually result in NPCs becoming hostile or just straight up dying, so they've been removed.
2) Edits the script for the invasions to prevent the issue of them staying in your pip-boy upon completion. 
3) Fixes several of the sounds in the mod (listed down below).
4) Depending on the version you choose, the amount of times the "Zeta Invaders!" quest will spawn in is reduced (only works on Half, Quarter, and Four invasion versions).



UPDATE AS OF 10/19/2022: It turns out, reducing the chance for the invasion quest to spawn was a matter of just deleting some of the invasion quests. Should work now. Let me know if you guys have any issues. Thanks!

UPDATE AS OF 6/15/2023: Check out my new mod Project Zeta Expanded! It's a sequel to this mod that fixes a couple more minor bugs, while also adding in a couple of features. It's optional, but it goes hand-in-hand with this one!



How Did I Fix The Invasion Quests?

Well, something I noticed about the quests a while back was that it seems like they get stuck in your pip-boy because they don't reset themselves after completion. Usually, if you wanted to avoid this bug, you'd have to type something along the lines of "resetquest 00DCMZWorkshopInvadersEventQuest01" into the console upon completion. Basically, all that I've done is edit the script so that at the final stage of the quest, the game pretty much types that into the console automatically. Why didn't I do this sooner? Well, I just didn't know how to script at all, and really still don't, but I did a little research this morning and was able to figure out how to fix this particular issue.



What Sounds Did I Fix? (And How Did I Fix Them?)

In my experience, the Abomination's scream and attack sounds never play. A while ago, I fixed the issue by extracting the sounds and then placing them into my own directory and then just changing the path to that directory. Obviously, though, I can't do this for a mod uploaded here. As a result, I've fixed this, as well as the whisper sounds and steam sounds that are normally supposed to be in the game.

Some sound files are included in this mod, however, the original mod is required in order for this mod to be used, so I believe it's entirely within my right to have them included in the mod. They are NOT being redistributed for a separate mod. They are simply being used to patch the original mod.