The Gauss version is insanely overpowered, it does more than 2x the damage the vanilla Gauss Rifle does. Is this intentional? (The other 2 versions are balanced.)
Yes, I'm using true damage. But since it's using vanilla ammo I thought it should be okay, unless there is some hidden damage on the weapon. I'll try to nerf the receivers, or something.
True damage sets the damage based on boolet, which is fine for vanilla as there is only one weapon and its a high damage weapon but gauss projectiles work closer to energy as in the energy to fire them is no from fuel(gun powder) in the bullet, so the gaus weapon in this mod in realism terms fires the sasme slug just slower hence less damage.
Love your weapons. I don't think I ever play Fallout 4 (PC or XBox) without your guns. Please add this to the Xbox like your other guns. I love using this on my PC game, but I had to go back to the XBox with my gaming PC broken. I miss these guns SO much!
Please tell me this works properly with Power Armor and doesn't have the fast 1st person walking animation bug like most mod weapons? If so, this is getting a massive thumbs up!
joke aside, dude I can't wait to try this, am coming back to playing F4 after I took a short rest from it and seeing this is WOW, you never stop to amaze me with the weapons you come up with, I LOVE IT
Micalov your weapons are amazing! Thank you for sharing. On a side note I noticed one visual bug though - when reloading in 3rd person, the ammo type for the vanilla version of the mod (i.e. fusion core, 2mm ec) spawns directly under the gun for about 1 sec. Once spotted it's hard to ignore. The vanilla Cryolator does not have this issue. Is there any chance you could address this bug?
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(The other 2 versions are balanced.)
"Munitions version
Added to vendor Bos leveled gun list
Addec P core injection"
What is "Addec P core injection"?
ATM means at the moment
joke aside, dude I can't wait to try this, am coming back to playing F4 after I took a short rest from it and seeing this is WOW, you never stop to amaze me with the weapons you come up with, I LOVE IT
On a side note I noticed one visual bug though - when reloading in 3rd person, the ammo type for the vanilla version of the mod (i.e. fusion core, 2mm ec) spawns directly under the gun for about 1 sec. Once spotted it's hard to ignore. The vanilla Cryolator does not have this issue.
Is there any chance you could address this bug?