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Zzyxzz

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Zzyxzz

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10 comments

  1. Raff876
    Raff876
    • member
    • 2 kudos
    Just got jumped by a duo of Super Mutants who have nothing but flashbangs. So that's still an issue. 

    Edit:
    After checking through the original mod via FO4Edit, apparently, and wasn't mentioned anywhere in its description, it already has its own LL integration. Meaning that it wasn't this mod fault. 

    Edited again, 
    And it is done via quest/script. Meaning that the only way to fix this is to remove them manually via fo4edit and start a new game. 
    1. CL4ci5ed
      CL4ci5ed
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      • 0 kudos
      Thanks for this! 
  2. Ripclaws01
    Ripclaws01
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    • 0 kudos
    With the original mod, some opponents had the grenade but no other weapons.
    Does this mod fix the problem?
    1. BlindingSaint
      BlindingSaint
      • member
      • 8 kudos
      +1
    2. WindowedEnvelope
      WindowedEnvelope
      • supporter
      • 0 kudos
      It seems like it shouldn't have that problem, at the bottom of the description it shows an example of code that should make it spawn in the grenade level list.
    3. biotekbach67
      biotekbach67
      • supporter
      • 0 kudos
      When giving this flashbang to a settler and equip for them. It will unequip the guns they are using. I dont know why.
    4. ldfxf
      ldfxf
      • member
      • 14 kudos
      Dont think this patch could resolve the issue.
      The grenade is added into the weapon leveled list by injector scripts incorrectly.
      The only way to fix it is to edit the esp file in the CK.
    5. VeohTech
      VeohTech
      • member
      • 1 kudos
      Well dunno but seems for me I'm not having this issue.
      For me I can equipp it to settlers without unequipping their actual gun.
      Also using the flashbang expansion and I still can give to any settlers without any issues, too.
      Dunno about the original levled list since it seems only super mutans do carry them, and they mostly having their board or plank beside this.

      - but anyway, there is a fix (-> ESL fix for Toounx's Flashbang) which shall fix this issue. 
    6. RedSarge
      RedSarge
      • member
      • 5 kudos
      So, should we not use this patch then? I use both, just have to check. think both this robco and the .esl fix are needed.
    7. Deimosv
      Deimosv
      • member
      • 4 kudos
      KamichamaKevin thx for the suggestion!