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  1. LXYDuckboy
    LXYDuckboy
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    For anyone interested in how to unlock things for immersive mode in crafting mastery 2, here's the list:

    Spoiler:  
    Show

    Unlocking the items in immersive mode v2.6+:

    Workbenches default unlocks:

    Ammo Workbench - 308 ammo
    Clothing workbench - Ragged Clothing
    Armor Smith Workbench - Leather Armor Set
    Weapon Smith Workbench - Switch Blade/Pipe Gun
    Armors unlocked via finding specific items in game or meeting level:
    Accessories: have spouses wedding ring
    Bandanas: reach level 5
    Casual: reach level 5
    Dapper: reach level 10
    Dog: reach level 10
    Rad Protection: find a damaged or normal hazmat suit
    CosPlay: complete the relevant quest where the outfit is normally found or completing 'diamond of the commonwealth' for basic ones
    Fisherman: reach level 15

    Armor Sets unlocked by finding any of their actual parts helmets:
    Power Armors
    Combat
    Marine
    Metal
    Raider
    DC Guards
    SuperMutants
    Trapper
    Robot
    Disciples
    Operators
    Pack
    Each Power Armor

    Weapons:
    Have actual weapon in inventory (not used, only to show unlock recipe)

    Hidden Factions Sets via quests:
    Minutemen: When freedom calls
    Railroad: Road to freedom
    BoS: fire support
    Institute: The molecular Level
    CoA: where you belong (far harbor)
    Vault-Tec: Better Living Underground (Vault-Tec workshop)

    Hidden Companion Outfits/Items via quests where met:
    Cait - Cait's Bandolier/Corset
    Codsworth - Beer/Bourbon/Rum/Vodka/Whiskey/Wine Alcohol beverages
    Curie - Molerat Disease Cure (if contracted and no cure)/addictol healing recipes
    Danse - RadX/MedX Chems
    Deacon -  Stealth Boy/Railroad Stealth Boy/Bobby Pins
    Gage - Gages armor and Gages Eyepatch (replica active)
    Handcock - Red Frock Coat/Tricorn Hat
    Longfellow - Hunter's Long Coat
    MacCready - MacCready's Duster/MacCready's Hat
    Piper - Red Leather Trenchcoat/Press Cap
    Preston - Colonial Duster
    Strong - XCell/Buffout Chems
    Valentine - Faded Trenchcoat/Worn Fedora
    X6-88 - Courser Uniform

    Hidden Items:
    Random Costume Items (CosPlay) - complete quest 'Jewel of the Commonwealth'
    Grandpa Savoldi's hat (minutemen) - complete quest 'Fallen Hero'
    Leorenzo's Suit/Cabots Labcoat (Cosplay) - complete quest 'The Secret of Cabot House'
    Kelloggs Outfit (Cosplay) - Kill Kellogg as part of the 'Reunions' Quest
    Western Outfits (Cosplay)- complete quest 'High Noon at the Gulch'
    Atom Cats Jacket and Jeans (Cosplay) - complete quest 'Atom Cats Garage'
    Hubologist Robes/Space Suit (Cosplay) - complete quest 'Trip to the Stars'
    Nuka Cola Basic Recipes - complete 'Nuka Cola Needs'
    Gwinnet Recipes - complete 'confidence man'
    Hidden Replicas of Unique clothing:
    atoms of devoted - complete 'visions in the fog'
    beaded blazer - complete 'the sight'
    diver suit - complete 'the changing tide'
    grognak costume - complete 'the silver shroud'
    inquisitors cowl - complete 'witch hunt'
    mechanist set (body/helmet) - complete 'restoring order
    maskot head - reach level 30+
    nuka girl outfit - complete 'Precious Medals'
    oswald set (tuxedo/tuxedo hat) - complete 'a magical kingdom'
    silver shroud set (costume/hat/armor) - complete 'the silver shroud'
    wildman outfit - complete 'safari adventure'
    t60 tesla (left arm/right arm/torso) - requires T60 PA Schematic also! - complete 'head hunting'
    raider overboss (torso only) (other parts require set schematic still so find it under 'armor - power'.) - requires PA Raider schematic also! - complete 'taken for a ride'

    Hidden Replicas of weapons:
    Grognaks Axe - complete 'the silver shroud'
    Shishkebab - complete 'out of the fire'
    Deliverer - complete 'tradecraft'
    Alien Blaster Pistol - have the gun
    Tesla Rifle - complete 'head hunting'
    Broadsider - complete 'Last Voyage of the U.S.S. Constitution'
    Cryolator - have the gun
    Acid Soaker - have the gun
    Junk Jet - complete 'call to arms'
    Paddle Ball - have the gun
    Salvaged Assaultron Head - complete 'head hunting'
    Thirst Zapper - complete 'taken for a ride'
  2. LXYDuckboy
    LXYDuckboy
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    Crafting Mastery Major Update to 2.0!
    Added support for Grenades Expansion 2 and Deployable Turrets 2 so they appear in the correct workbenches.
    Full ECO Support so my other mod to make the benches compatible is no longer needed and in fact has been ported here for 1 easy install. The patches collection is now for those who simply want to play without CM2 but still use SAW/WIPAG (how could you?)
    More intelligent FOMOD installer so it now knows what you have installed and selects those options for you. No more having to remember which patches you need.

    and the major change: IMMERSIVE MODE OPTION!
    Now you can go into the main settings of MCM and change modes on the fly! Changing back on a current save will still keep what you had unlocked previously so don't worry if you want to change options, as it will not screw anything with your unlocks when going back to immersive mode.

    WARNING: This change has made Immersive esp's no longer a requirement and some other changes to esp names so your saves will complain about some esp's being missing, this is normal and wont effect your savegame as no scripts are ever used in this mod. Also take mind, that some unlocks might be relocked for mod patches as they had to be relocated inside their base eps so immersive versions are gone for good!

    So enjoy a much less catalogue of esp's required, with a much easier installer, and more mods supported!

    Have fun!
  3. LXYDuckboy
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    2.7:- The Great Schematic Reveal!
    schematics are now notes you can view for information and are required on your person to keep them unlocked. So now you can relock items by removing them from your inventory (why would you?) and can recollect them if a mod removed them from you (stop right there thief!)

    GrenadeExpansionPackLoadsPatch - remade due to forms lists not working correctly in xedit and no idea why
    loads of ammo - switcher recipes now craft 1 of each not 5 since you only need one anyway

    Moved a few junk items and added some to the packaging bench as items you can purchase with caps from other commonwealth collectors (basically they're craftable but that's head cannon)

    Note: Crafting menagerie legacy support is being dropped since that mod is now LFAW and that patch is already up and working (see optional if you still require it but notice it will not have the newer working of CM2.7+)
  4. SirPhoenixBlood
    SirPhoenixBlood
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    having a problem with CTD when highlighting anything headwear
  5. CrusaderTheFirst
    CrusaderTheFirst
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    Could we have more higher number options when crafting ammo? It takes so long when you have a lot of ammo you want to break down.
  6. crazyape85
    crazyape85
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    Does this only work for standalone benches (I do have that downloaded), or can it work with vanilla benches and ECO universal workbench?

    -edit I only ask because I haven't been seeing them.  I started another game, so I will see if they are there in the standalone workbenches now.
  7. WatcherCCG
    WatcherCCG
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    Going to second a current bug I've only seen one person report. I cannot craft ammo, only primer.
  8. RaxxENT
    RaxxENT
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    i have no craftable weapons in the weaponsmith bench only accessories? any idea why?
    also mcm menu settings do not save when trying to set to sandbox but all other mcm settings save.
  9. GothMermaidGamer
    GothMermaidGamer
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    edit: nvm
  10. kcissicknasty
    kcissicknasty
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    Should this load before or after ECO? :O
  11. ptmc2112
    ptmc2112
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    Fun fact: the makeshift weapons CC has a modification to the Baseball Launcher called Explosive Receiver, which allows it to fire modified baseball grenades, but that modification is currently unavailable (due to the fact it has no crafting recipe, and there's no template on the launcher that involves that modification)

    there's also a bunch of receivers for the chinese grenade launcher and pipe grenade launcher that you can't seem to get either (looking only in fo4Edit)

    it's possible a script applies it via the GetFormFromFile, which would make a pain to find
  12. JermanSlayer
    JermanSlayer
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    Not sure why I cannot see any of the benches in the settlement menu... Sandbox or immersive modes, with TGM on too. The MCM options are there and I have the prerequisites installed. I do have Homemaker installed and it shows up just fine in the settlement menus...

    Crafting Mastery 2 is loaded at the bottom of the load order too. Just nothing shows up to allow me to build/place the benches... is there a way to spawn the benches with console commands?
  13. ptmc2112
    ptmc2112
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    Since at least 1 of the replicas don't have the keyword UnscrappableObject on em (that 1 keyword prevents the player from scrapping that item in any capacity), you could add scrap recipes for your replica stuff. Maybe the schematics if you want em to be scrappable (or add the keyword to make em unscrappable)

    Scrap recipes are like normal recipes, except there's no conditions (if there were, it would just be conditions that make it possible to get stuff from it when scrapping, would have no effect of if you can scrap the item), the scrapped item is either in the created Object field, or in a FormID list (Form List) and that Form List in the Created Object field (for items that share the same scrap recipe), there's no workbench keyword, the Required Item List is filled with all the stuff you get back from scrapping the item (for some reason, all existing scrap recipes uses Misc item version when dealing with components), and the single Recipe Filter (Category if you use FO4Edit) has either WorkshopRecipeFilterScrap (FormID 00106D8F) for normal workshop stuff or ModRecipeFilterScrap (FormID 001CF58B) for weapons and armor.

    Personally, I haven't had any luck in my own mods with ModRecipeFilterScrap when scrapping weapons and armor, but I know that WorkshopRecipeFilterScrap will work.

    Alternatively, could just add UnscrappableObject keyword (FormID 001CC46A) to em to prevent any kind of scrapping.