When I approach them all they say is "Go away bleeder" and keep their weapons out. Cant initiate any dialogue to recruit them, any idea what is causing that?
I have the same problem. Seems like quest SuperMutant_Colony_Quest failed to start.
I've found a solution that works in my environment: 1) Update this quest using FO4Edit and make all Aliases optional. There are 4 Aliases. Set Optional flag 2) Load game before meeting Crabzilla 3) Run quest by executing console command startquest SuperMutant_Colony_Quest
You can test is the quest running by executing console command sqv SuperMutant_Colony_Quest
Fortunately, all aliases were initialized properly after making them optional. I don't know why these aliases were not initilzed initially.
O wow thiz iz so awesoooooome! Thank u so much! I got Hoss (3DNPC super mutant settler) at a settlement and he looks weird being the only settler there, so I was desperately searching for some kind of other super mutant settler mod and found this and Ima just slam it into the save and try it. thanks a million!
You added clips mutants already say often. If you need some new lines I have a pro mic and have helped make many characters for mods for free. I just love the game.
Actually, that's the point. It's a set of generic mutants, not like Grathok (mariposa strain, not institute) or some of my more unique companions. Institute strain doesn't leave much in terms of intelligence, so it doesn't make sense for them to have a large vocabulary. However, your offer is noted and I'll add you to the list of my contacts if I happen to need a voice over.
Who said a large vocabulary? Just more diverse and variety. The Mutants have so few lines as it is and it gets very repetitive. Imagine taking companions with same lines into a mutant strong hold. Meh...see ya.
Perhaps you misunderstood my meaning a bit. That too would go against the entire point of this particular mod. It's not a super mutant overhaul, nor unique characters with a backstory. If you were to have an overhaul for dialogue, it would apply to these guys too.
This particular mod is based on my personal preferences, I like unassuming things. An unnamed soldier kind of thing. It's meant to stay true to the vanilla experience. Not to mention, I already have one unique super mutant.
Look, I'm not trying to shoot you down here, I'm just saying, generic behavior leaves more room for imagination.
Oh neat! :D Seems you literally just uploaded this and I search for super mutant mods right after. What luck! Might as well give this a download.
Seems like they are very generic though, only judging from the description. I still desperately miss companions like Fawkes and Marcus that really have that friend feel to them. But don't we all? I won't live to see Fallout 5, but I'm willing to bet that someone at Bethesda feels the same way.
Anyway, thanks for this! I'm always grateful for more friendly muties.
Shouldn't get too much into it here, but I'm on borrowed time already. No worries, I'm feeling fine. I'm fighting it and I'm sure that I'll be around for several months. But I was given 6 months to live 7 months ago. That's all.
They are generic. This is actually part of my recent creature companion series, which adds generic things as companions. They're meant to be as generic as possible, while also being companions / settlers. As others mentioned, I have a non-generic one - Grathok.
28 comments
I've found a solution that works in my environment:
1) Update this quest using FO4Edit and make all Aliases optional. There are 4 Aliases. Set Optional flag
2) Load game before meeting Crabzilla
3) Run quest by executing console command
startquest SuperMutant_Colony_Quest
You can test is the quest running by executing console command
sqv SuperMutant_Colony_Quest
Fortunately, all aliases were initialized properly after making them optional. I don't know why these aliases were not initilzed initially.
Miniguns Rebirth for Alpha
Capital Wasteland Autoaxe for Beta
Type 11 LMG for Gamma?
This particular mod is based on my personal preferences, I like unassuming things. An unnamed soldier kind of thing. It's meant to stay true to the vanilla experience. Not to mention, I already have one unique super mutant.
Look, I'm not trying to shoot you down here, I'm just saying, generic behavior leaves more room for imagination.
Might as well give this a download.
Seems like they are very generic though, only judging from the description. I still desperately miss companions like Fawkes and Marcus that really have that friend feel to them.
But don't we all?
I won't live to see Fallout 5, but I'm willing to bet that someone at Bethesda feels the same way.
Anyway, thanks for this!
I'm always grateful for more friendly muties.
No worries, I'm feeling fine. I'm fighting it and I'm sure that I'll be around for several months. But I was given 6 months to live 7 months ago. That's all.