Fallout 4
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Sars99

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  1. Sars99
    Sars99
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    Please be patient as I may end up tweaking and refining some of the patches as I go through my play through.

    This is also true of the framework as I flesh out the features.
    Any patch authors that have a specific feature that they think would be cool or useful feel free to suggest it.

    Changelog for v1.1.0
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    Script: Reworked manager script to allow for more options in attachment management - needed for dealing with RIS rail attachments such as laser sights.

    Script: Added script system that will manage integrating attach point keywords into the formlist that controls the order that they appear in the crafting menus.

    Menus: Reworked the attachment menus for tactical RIS rail attachments to be managed in one place.

    Function: Refined Bipod perk/enchantments

    General: Added generic zoom data for other zoom multipliers (namely x8 and a fixed x4)
    General: Added loose mods for ACOG and EoTech. The idea is that if you craft an ACOG on one gun you can transfer it to another - it is the same scope afterall.